private void ConnectFace(FaceConnector connector) { uint index = connector.HashCode % 0x7e1; ConnectorList list = this.ConnectorTable[index]; for (FaceConnector connector2 = list.First; connector2 != null; connector2 = connector2.Next) { if (FaceConnector.AreConnectable(connector, connector2, this.Dimension)) { list.Remove(connector2); FaceConnector.Connect(connector2, connector); connector2.Face = null; connector.Face = null; this.ObjectManager.DepositConnector(connector2); this.ObjectManager.DepositConnector(connector); return; } } list.Add(connector); }
private void ConnectFace(FaceConnector connector) { uint num = connector.HashCode % 2017u; ConnectorList connectorList = ConnectorTable[num]; for (FaceConnector faceConnector = connectorList.First; faceConnector != null; faceConnector = faceConnector.Next) { if (FaceConnector.AreConnectable(connector, faceConnector, NumOfDimensions)) { connectorList.Remove(faceConnector); FaceConnector.Connect(faceConnector, connector); faceConnector.Face = null; connector.Face = null; ObjectManager.DepositConnector(faceConnector); ObjectManager.DepositConnector(connector); return; } } connectorList.Add(connector); }