private void initialize(TexturePool texturePool) { RasterizerState = RasterizerState.FromDescription(game.Device, new RasterizerStateDescription { CullMode = CullMode.Back, FillMode = FillMode.Solid, }); renderDataFactory = new MeshRenderDataFactory(game, baseShader, texturePool); }
public RendererResourcePool(MeshRenderDataFactory meshFactory, TexturePool texturePool, DX11Game game) { this.meshFactory = meshFactory; this.texturePool = texturePool; this.game = game; }