public override string ToString() { string face = ""; for (int i = 0; i < vertices.getCount(); i++) { face += vertices[i].pos + ","; } face = face.Remove(face.Length - 1); return(face); }
public bool HasMeshLower() { return(vertsDown.getCount() > 0); }
public bool HasMeshUpper() { return(vertsUp.getCount() > 0); }