/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. m_spriteBatch = new SpriteBatch(GraphicsDevice); m_camera = new OrbitCamera(this); m_camera.Update(0); m_World = Matrix.Identity; CurPrimitive = null; }