Orbit Camera for editing...
Inheritance: Camera
Exemple #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            m_spriteBatch = new SpriteBatch(GraphicsDevice);

            m_camera = new OrbitCamera(this);
            m_camera.Update(0);

            m_World = Matrix.Identity;

            CurPrimitive = null;
        }
Exemple #2
0
    /// <summary>
    /// LoadContent will be called once per game and is the place to load
    /// all of your content.
    /// </summary>
    protected override void LoadContent()
    {
      // Create a new SpriteBatch, which can be used to draw textures.
      m_spriteBatch = new SpriteBatch(GraphicsDevice);

      m_camera = new OrbitCamera(this);
      m_camera.Update(0);

      m_World = Matrix.Identity;

      CurPrimitive = null;


    }