Exemple #1
0
        /// <summary>
        /// Load initial game data and assets once.
        /// </summary>
        public override void LoadContent()
        {
            //Load XNA Components.
            spriteBatch = ScreenManager.SpriteBatch;
            content = new ContentManager(ScreenManager.Game.Services, "Content");
            Random random = new Random();

            //Load Textures
            playerTexture = content.Load<Texture2D>("Textures/player");
            Texture2D pickupTexture = content.Load<Texture2D>("Textures/pickup");
            Texture2D boundaryTexture = content.Load<Texture2D>("Textures/boundary");

            //Create This Player
            players = new List<PlayerObject>();
            thisPlayer =
                new PlayerObject(Connection.Instance.loadedPlayer.name, //"PLAYER " + random.Next(0, 100),
                //"PLAYER " + random.Next(0, 100),
                new ClientInput(),
                ScreenManager.GraphicsDevice.Viewport,
                new Vector2(Connection.Instance.loadedPlayer.posX,
                    Connection.Instance.loadedPlayer.posY),
                new Color(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)),
                playerTexture,
                random.Next(48, 52));

            //Create Pickups
            //Check for existing players to load pickups from:
            worldObjects = new List<IGameObject>();

            while (Connection.Instance.PickupList == null) { }
            foreach(Vector2 pickupPos in Connection.Instance.PickupList)
            {
                Console.Write("x: " + pickupPos.X + " y: " + pickupPos.Y + " , ");
                worldObjects.Add(new WorldObject(
                    new Rectangle((int)pickupPos.X, (int)pickupPos.Y,
                        20, 20), pickupTexture));
            }
            /*
            for(int i = 0; i < noOfPickups; i++)
            {
                worldObjects.Add(new WorldObject(
                    new Rectangle(random.Next(0, ScreenManager.GraphicsDevice.Viewport.Width),
                        random.Next(0, ScreenManager.GraphicsDevice.Viewport.Height),
                        20, 20), pickupTexture));
            }
            */

            //Draw World Boundaries
            worldObjects.Add(
                new WorldObject(
                    new Rectangle(0, 0, 5, ScreenManager.GraphicsDevice.Viewport.Height),
                    boundaryTexture));
            worldObjects.Add(
                new WorldObject(
                    new Rectangle(ScreenManager.GraphicsDevice.Viewport.Width - 5, 0, 5,
                        ScreenManager.GraphicsDevice.Viewport.Height),
                    boundaryTexture));
            worldObjects.Add(
                new WorldObject(
                    new Rectangle(0, 0, ScreenManager.GraphicsDevice.Viewport.Width,
                        5),
                    boundaryTexture));
            worldObjects.Add(
                new WorldObject(
                    new Rectangle(0, ScreenManager.GraphicsDevice.Viewport.Height - 5,
                    ScreenManager.GraphicsDevice.Viewport.Width, 5),
                    boundaryTexture));
        }
Exemple #2
0
        protected void login()
        {
            Console.WriteLine("Login clicked");
            //Loging in player
            Connection connection = Connection.Instance;
            if (connection.ConnectToServer("127.0.0.1", 8888) == 0)
            {
                if (inputBox.text != "")
                {
                    textMessage.text = "Logging in...";
                    PlayerObject player = new PlayerObject(
                        inputBox.text,
                        null,
                        ScreenManager.GraphicsDevice.Viewport,
                        new Vector2(0, 0),
                        Color.Blue,
                        null,
                        50);
                    connection.loadedPlayer = new PlayerState() { name = inputBox.text };
                    //player.Name = inputBox.text;
                    Task task = new Task(connection.Initialize);
                    task.Start();
                    task.Wait();
                    ServerMessage joinMessage = MessageBuilder.ServerMessageBuilder("Join", player.Name);
                    connection.SendMessage(joinMessage);
                    connection.SendMessage(MessageBuilder.ServerMessageBuilder("PlayerList", ""));
                    /*
                    JavaScriptSerializer ser = new JavaScriptSerializer();
                    string testMessage = ser.Serialize(new PlayerList
                    {
                        type = "PlayerList",
                        players = new string[] { "Elmo", "Tom" }
                        });
                    Console.WriteLine(testMessage);
                    */

                    //connection.SendServerMessage("playerlist");

                    //connection.SendMessage(player);
                    ScreenManager.Transition(typeof(MatchmakingScreen), inputBox.text);
                }
                else
                    textMessage.text = "Error: Name not valid.";

            }
            else
                textMessage.text = "Error: Unable to connect to server.";

            /*
            if (inputBox.text != "")
            {
                textMessage.text = "Logging in...";
                ScreenManager.Transition(typeof(MatchmakingScreen), inputBox.text);
                //Go to Matchmaiking
            }

            else
                textMessage.text = "Error: Name not valid";
            */
        }