/// <summary> /// Start To Use Virtual Keyboard Get input /// </summary> /// <param name="_handle"></param> /// <param name="realTimeInput"></param> public void GetInput(VRInputField vrInput, VRInputRequest _inputRequest, VRKeyInputHandle _handle) { handleInput = _handle; inputRequest = _inputRequest; result = inputRequest.m_RealInput; //自动保留之前输入的信息 //Set KeyBoard Position gameObject.SetActive(true); m_VRInputFieldScript = vrInput; transform.localEulerAngles = _inputRequest.m_KeyBoardAngle; FollowTarget_Pos(vrInput.transform); vrInput.TransformListenerToolScript.AddEventListenner(TransformListenerTool.ListenTransformChangeEventEnum.LocalPosition, FollowTarget_Pos); //开始跟随对象 #if UNITY_EDITOR vrInput.TransformListenerToolScript.AddEventListenner(TransformListenerTool.ListenTransformChangeEventEnum.Rotation, FollowTarget_Rotation); //开始跟随对象 #endif GlobalEntity.GetInstance().Dispatch <bool>(VRKeyboardEvent.KeyBoardStateNotify, true); m_CapsShift = false; m_NormalInputState = true; appendChar = ""; //Reset if (m_OperateKeyButton != null) { m_OperateKeyButton.transform.SetSiblingIndex(m_OperateKeyButton.m_Index); } ShowKeyView(); m_InputBG.enabled = false; }
public override void OnInspectorGUI() { VRInputField vrInputField = (VRInputField)target; // base.OnInspectorGUI(); // EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Transition"), true); //EditorGUILayout.PropertyField(serializedObject.FindProperty("para"), new GUIContent("提示栏"), vrInputField.para); //EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ShowText"), new GUIContent("输入栏"), vrInputField.m_ShowText); vrInputField.para = EditorGUILayout.ObjectField("输入tip", vrInputField.para, typeof(UnityEngine.UI.Text), true) as UnityEngine.UI.Text; vrInputField.m_ShowText = EditorGUILayout.ObjectField("输入栏", vrInputField.m_ShowText, typeof(UnityEngine.UI.Text), true) as UnityEngine.UI.Text; vrInputField.lineType = (UnityEngine.UI.InputField.LineType)EditorGUILayout.EnumPopup(new GUIContent("m_LineType"), vrInputField.lineType); vrInputField.vRInputRequest.m_InputContenType = (InputContenType)EditorGUILayout.EnumPopup(new GUIContent("InputContentType", "输入类型"), vrInputField.vRInputRequest.m_InputContenType); vrInputField.vRInputRequest.m_Limite_Min = EditorGUILayout.IntField(new GUIContent("最小字符数"), vrInputField.vRInputRequest.m_Limite_Min); vrInputField.vRInputRequest.m_Limite_Max = EditorGUILayout.IntField(new GUIContent("最大字符数"), vrInputField.vRInputRequest.m_Limite_Max); vrInputField.vRInputRequest.m_PasswordType = EditorGUILayout.Toggle(new GUIContent("密码模式"), vrInputField.vRInputRequest.m_PasswordType); vrInputField.vRInputRequest.m_KeyBoardOffeset_PC = EditorGUILayout.Vector3Field(new GUIContent("KeyBoard_Offset_Pc"), vrInputField.vRInputRequest.m_KeyBoardOffeset_PC); vrInputField.vRInputRequest.m_KeyBoardOffeset_Gear = EditorGUILayout.Vector3Field(new GUIContent("KeyBoard_Offset_Gear"), vrInputField.vRInputRequest.m_KeyBoardOffeset_Gear); vrInputField.vRInputRequest.m_KeyBoardAngle = EditorGUILayout.Vector3Field(new GUIContent("KeyBoard_Angle"), vrInputField.vRInputRequest.m_KeyBoardAngle); // vrInputField.ShowPassword = EditorGUILayout.ObjectField("显示密码", vrInputField.ShowPassword, typeof(UIEffect),true)as UIEffect; // vrInputField.vRInputRequest.m_KeyBoardOffeset= EditorGUILayout // vrInputField.vRInputRequest.m_KeyBoardOffeset = EditorGUILayout.Vector3Field(new GUIContent("键盘位置偏移"), vrInputField.vRInputRequest.m_KeyBoardOffeset); //EditorGUILayout.PropertyField(serializedObject.FindProperty("vRInputRequest"), true); // EditorGUILayout.PropertyField(serializedObject.FindProperty("m_InputContenType"), true); //EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ShowText"), true); }