Exemple #1
0
        /// <summary>
        /// Common object sound processing for various Update events
        /// </summary>
        /// <param name="p"></param>
        /// <param name="s"></param>
        private void HandleObjectSound(Primitive p, Simulator s)
        {
            // Objects without sounds are not interesting.
            if (p.Sound == UUID.Zero)
            {
                return;
            }

            if ((p.SoundFlags & SoundFlags.Stop) == SoundFlags.Stop)
            {
                BufferSound.Kill(p.ID);
                return;
            }

            // If this is a child prim, its position is relative to the root prim.
            Vector3 fullPosition = p.Position;

            if (p.ParentID != 0)
            {
                Primitive parentP;
                if (!s.ObjectsPrimitives.TryGetValue(p.ParentID, out parentP))
                {
                    return;
                }
                fullPosition += parentP.Position;
            }

            // See if this is an update to  something we already know about.
            if (allBuffers.ContainsKey(p.ID))
            {
                // Exists already, so modify existing sound.
                BufferSound snd = allBuffers[p.ID];
                snd.Volume   = p.SoundGain * ObjectVolume;
                snd.Position = fullPosition;
            }
            else
            {
                // Does not exist, so create a new one.
                new BufferSound(
                    p.ID,
                    p.Sound,
                    (p.SoundFlags & SoundFlags.Loop) == SoundFlags.Loop,
                    true,
                    fullPosition, //Instance.State.GlobalPosition(e.Simulator, fullPosition),
                    p.SoundGain * ObjectVolume);
            }
        }
Exemple #2
0
        /// <summary>
        /// Handle deletion of a noise-making object
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void Objects_KillObject(object sender, KillObjectEventArgs e)
        {
            Primitive p = null;

            if (!e.Simulator.ObjectsPrimitives.TryGetValue(e.ObjectLocalID, out p))
            {
                return;
            }

            // Objects without sounds are not interesting.
            if (p.Sound == UUID.Zero)
            {
                return;
            }

            BufferSound.Kill(p.ID);
        }
Exemple #3
0
        /// <summary>
        /// Handle sound attached to an object
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Sound_AttachedSound(object sender, AttachedSoundEventArgs e)
        {
            // This event tells us the Object ID, but not the Prim info directly.
            // So we look it up in our internal Object memory.
            Simulator sim = e.Simulator;
            Primitive p   = sim.ObjectsPrimitives.Find((Primitive p2) => { return(p2.ID == e.ObjectID); });

            if (p == null)
            {
                return;
            }

            // Only one attached sound per prim, so we kill any previous
            BufferSound.Kill(p.ID);

            // If this is stop sound, we're done since we've already killed sound for this object
            if ((e.Flags & SoundFlags.Stop) == SoundFlags.Stop)
            {
                return;
            }

            // We seem to get a lot of these zero sounds.
            if (e.SoundID == UUID.Zero)
            {
                return;
            }

            // If this is a child prim, its position is relative to the root.
            Vector3 fullPosition = p.Position;

            while (p != null && p.ParentID != 0)
            {
                Avatar av;
                if (sim.ObjectsAvatars.TryGetValue(p.ParentID, out av))
                {
                    p             = av;
                    fullPosition += p.Position;
                }
                else
                {
                    if (sim.ObjectsPrimitives.TryGetValue(p.ParentID, out p))
                    {
                        fullPosition += p.Position;
                    }
                }
            }

            // Didn't find root prim
            if (p == null)
            {
                return;
            }

            new BufferSound(
                e.ObjectID,
                e.SoundID,
                (e.Flags & SoundFlags.Loop) == SoundFlags.Loop,
                true,
                fullPosition,
                e.Gain * ObjectVolume);
        }