public static bool PortPawnIntoPackage(PortablePawn pawn, IMEPackage targetPackage)
        {
            if (IsPawnAssetInPackageAlready(pawn, targetPackage))
            {
                return(true); // Pawn asset to port in already ported in
            }

            IMEPackage pawnPackage = null;

            if (pawn.IsCorrectedPackage)
            {
                // DEBUG
                //if (pawn.PackageFilename == "BioPawn_Collector_Batarian.pcc")
                //{
                //    pawnPackage = MEPackageHandler.OpenMEPackage(@"C:\Users\mgame\source\repos\ME2Randomizer\ME2Randomizer\staticfiles\binary\correctedpawns\" + pawn.PackageFilename);
                //}
                //else
                //{
                var correctedPawnData = MERUtilities.GetEmbeddedStaticFilesBinaryFile($"correctedpawns.{pawn.PackageFilename}");
                pawnPackage = MEPackageHandler.OpenMEPackageFromStream(new MemoryStream(correctedPawnData));
                //}
            }
            else
            {
                var pF = MERFileSystem.GetPackageFile(pawn.PackageFilename);
                if (pF != null)
                {
                    pawnPackage = MERFileSystem.OpenMEPackage(pF);
                }
                else
                {
                    Debug.WriteLine("Pawn package not found: {pawn.PackageFilename}");
                }
            }

            if (pawnPackage != null)
            {
                PackageTools.PortExportIntoPackage(targetPackage, pawnPackage.FindExport(pawn.AssetToPortIn), useMemorySafeImport: !pawn.IsCorrectedPackage);

                // Ensure the assets are too as they may not be directly referenced except in the level instance
                foreach (var asset in pawn.AssetPaths)
                {
                    if (targetPackage.FindExport(asset) == null)
                    {
                        PackageTools.PortExportIntoPackage(targetPackage, pawnPackage.FindExport(asset), useMemorySafeImport: !pawn.IsCorrectedPackage);
                    }
                }

                if (pawn.TextureUpdates != null)
                {
                    foreach (var tu in pawn.TextureUpdates)
                    {
                        var targetTextureExp = targetPackage.FindExport(tu.TextureInstancedFullPath);
                        TFCBuilder.InstallTexture(tu, targetTextureExp);
                    }
                }

                return(true);
            }
            return(false);
        }
 public static bool IsPawnAssetInPackageAlready(PortablePawn pawn, IMEPackage targetPackage)
 {
     return(targetPackage.FindExport(pawn.AssetToPortIn) != null);
 }