public object Fill(ITester tester, object instance, System.Type type)
 {
     ME.ECS.World world = null;
     ME.ECS.WorldUtilities.CreateWorld <TestState>(ref world, 0.033f);
     {
         world.SetState <TestState>(ME.ECS.WorldUtilities.CreateState <TestState>());
         ME.ECS.WorldUtilities.InitComponentTypeId <BufferArrayStructRegistryBase.TestComponent>(false);
         ME.ECS.ComponentsInitializerWorld.Setup((e) => {
             e.ValidateData <BufferArrayStructRegistryBase.TestComponent>();
         });
     }
     world.SaveResetState <TestState>();
     return(world);
 }