/// <summary> /// Sends a clocked rset to another client /// </summary> /// <param name="PeerId">The peer to send to</param> /// <param name="Reliability">Reliability to send at</param> /// <param name="Target">The node that is the target of our rpc call</param> /// <param name="MemberName">The name of the member to set</param> /// <param name="Value">The value to set</param> public void SendClockedRset(int PeerId, MDReliability Reliability, Node Target, string MemberName, object Value) { if (PeerId == MDStatics.GetPeerId()) { // This is to ourselves so just set Target.SetMemberValue(MemberName, Value); return; } MDRemoteMode Mode = MDStatics.GetMemberRpcType(Target, MemberName); MemberInfo info = MDStatics.GetMemberInfo(Target, MemberName); IMDDataConverter Converter = MDStatics.GetConverterForType(info.GetUnderlyingType()); switch (Mode) { case MDRemoteMode.Master: if (!Target.IsNetworkMaster()) { // Remote invoke master only SendClockedCall(PeerId, ClockedRemoteCall.TypeOfCall.RSET, Reliability, Target.GetPath(), MemberName, Mode, Converter.ConvertForSending(Value, true)); } break; case MDRemoteMode.MasterSync: if (!Target.IsNetworkMaster()) { // Remote invoke master only SendClockedCall(PeerId, ClockedRemoteCall.TypeOfCall.RSET, Reliability, Target.GetPath(), MemberName, Mode, Converter.ConvertForSending(Value, true)); } Target.SetMemberValue(MemberName, Value); break; case MDRemoteMode.Puppet: case MDRemoteMode.Remote: // Remote invoke SendClockedCall(PeerId, ClockedRemoteCall.TypeOfCall.RSET, Reliability, Target.GetPath(), MemberName, Mode, Converter.ConvertForSending(Value, true)); break; case MDRemoteMode.PuppetSync: case MDRemoteMode.RemoteSync: // Remote invoke and local invoke SendClockedCall(PeerId, ClockedRemoteCall.TypeOfCall.RSET, Reliability, Target.GetPath(), MemberName, Mode, Converter.ConvertForSending(Value, true)); Target.SetMemberValue(MemberName, Value); break; } }