Exemple #1
0
        private void CheckMouse(MouseEventArgs e)
        {
            if ((MouseButtons & MouseButtons.Left) != 0)
            {
                if (!clickNothing)
                {
                    if (clickCircle)
                    {
                        _currentHue = (short)WrapDegree((int)AngleFromPoints(e.Location));
                        rotatePoint = true;
                        OnHSVChanged(EventArgs.Empty);
                        setPoint();
                    }
                }
                if (!drawPoint)
                {
                    drawPoint = clickTriangle;
                }
                if (clickTriangle)
                {
                    PointF pt = ClipPoint(e.Location, _currentHue);
                    rotatePoint = false;
                    initRot     = _currentHue;

                    CurrentHSV = ColorHSVForLocation(pt.X, pt.Y, _currentHue);
                }
            }
        }
Exemple #2
0
        public static Color Negative(ColorManager.HSVColor c)         //haha this isnt even negative LOL
        {
            Color rgb = ColorManager.HSVtoRGB(c);

            if (Intensity(rgb.R, rgb.G, rgb.B) > 0.5f)
            {
                return(Color.Black);
            }
            else
            {
                return(Color.White);
            }
        }
Exemple #3
0
        public static Bitmap ColorWheel(int size, int width, int multisampling)
        {
            if (width < 1 || size < 1)
            {
                return(null);
            }

            int m = multisampling;

            size  = size * m;
            width = width * m;

            using (var b = new Bitmap(size, size))
            {
                using (Graphics g = Graphics.FromImage(b))
                {
                    g.Clear(Color.Transparent);
                    var rect = new Rectangle(0, 0, size - m, size - m);
                    using (var wheel_path = new GraphicsPath())
                    {
                        wheel_path.AddEllipse(rect);
                        wheel_path.Flatten();

                        int num_pts         = (wheel_path.PointCount - 1);
                        var surround_colors = new Color[wheel_path.PointCount];
                        for (int i = 0; i < wheel_path.PointCount; i++)
                        {
                            surround_colors[i] = new ColorManager.HSVColor((short)((double)i / num_pts * 360), 100, 100).ToColor();
                        }

                        using (var brush = new PathGradientBrush(wheel_path))
                        {
                            brush.CenterColor    = SystemColors.Window;
                            brush.SurroundColors = surround_colors;
                            brush.FocusScales    = new PointF(100.0f, 100.0f);
                            g.FillEllipse(brush, rect);
                        }
                        using (var brush = new SolidBrush(Color.White))
                            g.FillEllipse(brush, new Rectangle(width, width, size - width * 2, size - width * 2));

                        //replace all the white with color.transparent :)
                        b.MakeTransparent(Color.White);
                    }
                }
                return(ColorPickUtil.ResizeImage(b, size / m));
            }
        }
Exemple #4
0
        public PointF LocationForColorHSV(ColorManager.HSVColor hsv)
        {
            /*PointF[] polygon = Triangle(0);
             * float x = (float)((((float)hsv.S / 100.0f) * (polygon[0].X - polygon[1].X)) + polygon[1].X);
             * //if (x > polygon[0].X)
             * //    x = polygon[0].X;
             *
             * PointF p = ColorPickUtil.RotatePoint(polygon[0], new PointF(Width / 2, Height / 2), ColorPickUtil.DegreeToRadian(30));
             *
             * float y = (float)(((float)hsv.V / 100.0f) * (Triangle(30)[1].Y + thickness));
             * //if (y > Triangle(30)[1].Y)
             * //    y = Triangle(30)[1].Y;
             *
             * float height = (polygon[1].Y - polygon[2].Y - thickness);
             * p.Y = y + (height / 2);
             *
             * p = ColorPickUtil.RotatePoint(p, new PointF(Width/2, Height/2), ColorPickUtil.DegreeToRadian(-30));
             *
             * return new PointF(x, p.Y);*/
            PointF[] InnerPoints = Triangle(0);
            double   h           = hsv.H;
            double   s           = hsv.S / 100.0;
            double   v           = hsv.V / 100.0;

            PointF vH = InnerPoints[0];
            PointF vS = InnerPoints[1];
            PointF vV = InnerPoints[2];

            // saturation first, then value
            // this design matches with the picture from wiki

            var vStoH   = new PointF((vH.X - vS.X) * (float)s, (vH.Y - vS.Y) * (float)s);
            var vS2     = new PointF(vS.X + vStoH.X, vS.Y + vStoH.Y);
            var vVtovS2 = new PointF((vS2.X - vV.X) * (float)v, (vS2.Y - vV.Y) * (float)v);
            var final   = new PointF(vV.X + vVtovS2.X, vV.Y + vVtovS2.Y);

            return(ColorPickUtil.RotatePoint(final, new PointF(Width / 2.0f, Width / 2.0f),
                                             ColorPickUtil.DegreeToRadian(_currentHue)));
        }