saveGroups() public static méthode

public static saveGroups ( List givenList ) : void
givenList List
Résultat void
Exemple #1
0
        public override void Use(Player p, string message)
        {
            if (message.Split(' ').Length != 2)
            {
                Help(p); return;
            }
            int newLimit;

            try { newLimit = int.Parse(message.Split(' ')[1]); }
            catch { Player.SendMessage(p, "Invalid limit amount"); return; }
            if (newLimit < 1)
            {
                Player.SendMessage(p, "Cannot set below 1."); return;
            }

            Group foundGroup = Group.Find(message.Split(' ')[0]);

            if (foundGroup != null)
            {
                foundGroup.maxBlocks = newLimit;
                Player.GlobalChat(null, foundGroup.color + foundGroup.name + Server.DefaultColor + "'s building limits were set to &b" + newLimit, false);
                Group.saveGroups(Group.GroupList);
            }
            else
            {
                switch (message.Split(' ')[0].ToLower())
                {
                case "rp":
                case "restartphysics":
                    Server.rpLimit = newLimit;
                    Player.GlobalMessage("Custom /rp's limit was changed to &b" + newLimit.ToString());
                    break;

                case "rpnorm":
                case "rpnormal":
                    Server.rpNormLimit = newLimit;
                    Player.GlobalMessage("Normal /rp's limit was changed to &b" + newLimit.ToString());
                    break;

                default:
                    Player.SendMessage(p, "No supported /limit");
                    break;
                }
            }
        }