public static bool ValidMapName(Player p, string name) { if (LevelInfo.ValidName(name)) { return(true); } p.Message("\"{0}\" is not a valid level name.", name); return(false); }
public static bool ValidMapName(Player p, string name) { if (LevelInfo.ValidName(name)) { return(true); } p.Message("\"{0}\" is not a valid level name.", name); return(false); }