Exemple #1
0
 bool OnSide(Player p, Base b)
 {
     if (b.z < zline && p.pos[2] / 32 < zline)
         return true;
     else if (b.z > zline && p.pos[2] / 32 > zline)
         return true;
     else
         return false;
 }
Exemple #2
0
 void End()
 {
     started = false;
     string nextmap = "";
     string winner = "";
     Teams winnerteam = null;
     if (blueteam.points >= maxpoints || blueteam.points > redteam.points)
     {
         winnerteam = blueteam;
         winner = "blue team";
     }
     else if (redteam.points >= maxpoints || redteam.points > blueteam.points)
     {
         winnerteam = redteam;
         winner = "red team";
     }
     else
     {
         Chat.GlobalMessageLevel(mainlevel, "The game ended in a tie!");
     }
     Chat.GlobalMessageLevel(mainlevel, "The winner was " + winnerteam.color + winner + "!!");
     Thread.Sleep(4000);
     //MYSQL!
     cache.ForEach(delegate(Data d)
     {
         string commandString =
        "UPDATE CTF SET Points=@Points, Captures=@Captures, tags=@Tags WHERE Name=@Name";
         d.hasflag = false;
         Database.AddParams("@Points", d.points);
         Database.AddParams("@Captures", d.cap);
         Database.AddParams("@Tags", d.tag);
         Database.AddParams("@Name", d.p.name);
         Database.executeQuery(commandString);
     });
     nextmap = Vote();
     Chat.GlobalMessageLevel(mainlevel, "Starting a new game!");
     redbase = null;
     redteam = null;
     bluebase = null;
     blueteam = null;
     bluebase = new Base();
     redbase = new Base();
     Thread.Sleep(2000);
     LoadMap(nextmap);
 }
Exemple #3
0
 internal bool OnSide(ushort z, Base b)
 {
     if (b.z < zline && z / 32 < zline)
         return true;
     else if (b.z > zline && z / 32 > zline)
         return true;
     else
         return false;
 }
Exemple #4
0
 /// <summary>
 /// Create a new CTF object
 /// </summary>
 public Auto_CTF()
 {
     //Load some configs
     if (!Directory.Exists("CTF")) Directory.CreateDirectory("CTF");
     if (!File.Exists("CTF/maps.config"))
     {
         Server.s.Log("No maps were found!");
         return;
     }
     string[] lines = File.ReadAllLines("CTF/maps.config");
     foreach (string l in lines)
         maps.Add(l);
     if (maps.Count == 0)
     {
         Server.s.Log("No maps were found!");
         return;
     }
     redbase = new Base();
     bluebase = new Base();
     Start();
     //Lets get started
     Player.PlayerDeath += new Player.OnPlayerDeath(Player_PlayerDeath);
     Player.PlayerChat += new Player.OnPlayerChat(Player_PlayerChat);
     Player.PlayerCommand += new Player.OnPlayerCommand(Player_PlayerCommand);
     Player.PlayerBlockChange += new Player.BlockchangeEventHandler2(Player_PlayerBlockChange);
     Player.PlayerDisconnect += new Player.OnPlayerDisconnect(Player_PlayerDisconnect);
     Level.LevelUnload += new Level.OnLevelUnload(mainlevel_LevelUnload);
     tagging.Elapsed += new System.Timers.ElapsedEventHandler(tagging_Elapsed);
     tagging.Start();
 }