Exemple #1
0
        static NOGMapConfig RetrieveConfig(Player p)
        {
            NOGMapConfig cfg = new NOGMapConfig();

            cfg.SetDefaults(p.level);
            cfg.Load(p.level.name);
            return(cfg);
        }
Exemple #2
0
        static void UpdateConfig(Player p, NOGMapConfig cfg)
        {
            if (!Directory.Exists("NameOfGamemode"))
            {
                Directory.CreateDirectory("NameOfGamemode");
            }
            cfg.Save(p.level.name);

            if (p.level == NOGGame.Instance.Map)
            {
                NOGGame.Instance.UpdateMapConfig();
            }
        }
Exemple #3
0
        protected override void HandleSet(Player p, RoundsGame game, string[] args)
        {
            if (args.Length < 2)
            {
                Help(p, "set"); return;
            }
            string prop = args[1];

            if (prop.CaselessEq("spawn"))
            {
                NOGMapConfig cfg = RetrieveConfig(p);
                cfg.Spawn = (Vec3U16)p.Pos.FeetBlockCoords;
                p.Message("Set spawn pos to: &b{0}", cfg.Spawn);
                UpdateConfig(p, cfg);
                return;
            }

            if (args.Length < 3)
            {
                Help(p, "set");
            }
        }
Exemple #4
0
 // ============================================ GAME =======================================
 public override void UpdateMapConfig()
 {
     cfg = new NOGMapConfig();
     cfg.SetDefaults(Map);
     cfg.Load(Map.name);
 }