Exemple #1
0
 public override void Help(Player p)
 {
     Player.SendMessage(p, "/setrank <player> <rank> <yay> - Sets or returns a players rank.");
     Player.SendMessage(p, "You may use /rank as a shortcut");
     Player.SendMessage(p, "Valid Ranks are: " + Group.concatList(true, true));
     Player.SendMessage(p, "<yay> is a celebratory message");
 }
Exemple #2
0
 public override void Help(Player p)
 {
     Player.SendMessage(p, "/blocks - Lists all basic blocks");
     Player.SendMessage(p, "/blocks all - Lists all complex blocks");
     Player.SendMessage(p, "/blocks [basic block] - Lists all blocks which look the same");
     Player.SendMessage(p, "/blocks [complex block] - Lists specific information on block");
     Player.SendMessage(p, "/blocks <rank> - Lists all blocks <rank> can use");
     Player.SendMessage(p, ">> " + Group.concatList());
     Player.SendMessage(p, "/blocks count <block> - Finds total count for <block> in map");
 }
Exemple #3
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 public override void Help(Player p)
 {
     Player.SendMessage(p, "/limit <type> <amount> - Sets the limit for <type>");
     Player.SendMessage(p, "<types> - " + Group.concatList(true, true) + ", RP, RPNormal");
 }
Exemple #4
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 public override void Help(Player p)
 {
     Player.SendMessage(p, "/blockset [block] [rank] - Changes [block] rank to [rank]");
     Player.SendMessage(p, "Only blocks you can use can be modified");
     Player.SendMessage(p, "Available ranks: " + Group.concatList());
 }
Exemple #5
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 public override void Help(Player p)
 {
     Player.SendMessage(p, "/cmdset [cmd] [rank] - Changes [cmd] rank to [rank]");
     Player.SendMessage(p, "Only commands you can use can be modified");
     Player.SendMessage(p, "Available ranks: " + Group.concatList());
 }
Exemple #6
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 public override void Help(Player p)
 {
     Player.SendMessage(p, "/viewranks [rank] - Shows all users who have [rank]");
     Player.SendMessage(p, "Available ranks: " + Group.concatList());
 }