public override void Help(Player p) { Player.SendMessage(p, "/setrank <player> <rank> <yay> - Sets or returns a players rank."); Player.SendMessage(p, "You may use /rank as a shortcut"); Player.SendMessage(p, "Valid Ranks are: " + Group.concatList(true, true)); Player.SendMessage(p, "<yay> is a celebratory message"); }
public override void Help(Player p) { Player.SendMessage(p, "/blocks - Lists all basic blocks"); Player.SendMessage(p, "/blocks all - Lists all complex blocks"); Player.SendMessage(p, "/blocks [basic block] - Lists all blocks which look the same"); Player.SendMessage(p, "/blocks [complex block] - Lists specific information on block"); Player.SendMessage(p, "/blocks <rank> - Lists all blocks <rank> can use"); Player.SendMessage(p, ">> " + Group.concatList()); Player.SendMessage(p, "/blocks count <block> - Finds total count for <block> in map"); }
public override void Help(Player p) { Player.SendMessage(p, "/limit <type> <amount> - Sets the limit for <type>"); Player.SendMessage(p, "<types> - " + Group.concatList(true, true) + ", RP, RPNormal"); }
public override void Help(Player p) { Player.SendMessage(p, "/blockset [block] [rank] - Changes [block] rank to [rank]"); Player.SendMessage(p, "Only blocks you can use can be modified"); Player.SendMessage(p, "Available ranks: " + Group.concatList()); }
public override void Help(Player p) { Player.SendMessage(p, "/cmdset [cmd] [rank] - Changes [cmd] rank to [rank]"); Player.SendMessage(p, "Only commands you can use can be modified"); Player.SendMessage(p, "Available ranks: " + Group.concatList()); }
public override void Help(Player p) { Player.SendMessage(p, "/viewranks [rank] - Shows all users who have [rank]"); Player.SendMessage(p, "Available ranks: " + Group.concatList()); }