Exemple #1
0
 public static void doResetApp()
 {
     patched     = new Dictionary <string, Dictionary <string, string> >();
     MCC_version = getCurrentBuild();
     saveCfg();
     Modpacks.loadModpacks();
     if (!Backups.deleteAll(true))
     {
         form1.showMsg("There was an issue deleting at least one backup. Please delete these in the Backups tab to avoid restoring an old " +
                       "version of the file in the future.", "Error");
     }
     Backups.loadBackups();
 }
Exemple #2
0
        private void Form1_Load(object sender, EventArgs e)
        {
            version_lbl.Text = Config.version;
            Config.form1     = this;
            int r = Config.loadCfg();

            if (r == 3)
            {
                showMsg("MCC Mod Manager cannot load because there are problems with the configuration file.", "Error");
                Environment.Exit(1);
            }
            Backups.form1 = this;
            Backups.loadBackups();

            if (r == 2)
            {
                patchButton.Enabled        = false;
                delModpack.Enabled         = false;
                restoreSelectedBtn.Enabled = false;
                restoreAllBaksBtn.Enabled  = false;
                delSelectedBak.Enabled     = false;
                delAllBaksBtn.Enabled      = false;
                manualOverride.Enabled     = false;

                megaCaution.Visible = true;
                tt.SetToolTip(megaCaution, "MCC Mod Manager has detected an update and needs to stabilize the game. Please restart the app.");
            }
            else if (r == 1)
            {
                Modpacks.stabilizeGame();
                Backups.loadBackups();
            }

            Modpacks.form1 = this;
            Modpacks.loadModpacks();
            AssemblyPatching.form1 = this;
            IO.form1 = this;
            pBar_init();
            tt.SetToolTip(addRowButton, "Select mod file(s) to add");
        }
Exemple #3
0
        private void manualOverride_CheckedChanged(object sender, EventArgs e)
        {
            if (manualOverride.Checked == false)     // make warning only show if checkbox is getting enabled
            {
                Modpacks.loadModpacks();
                return;
            }
            else
            {
                DialogResult ans = showMsg("Please do not mess with this unless you know what you are doing or are trying to fix a syncing issue.\r\n\r\n" +
                                           "This option allows you to click the red/green icons beside modpack entries to force the mod manager to flag a modpack as enabled/disabled. " +
                                           "This does not make changes to files, but it does make the mod manager 'think' that modpacks are/aren't installed." +
                                           "\r\n\r\nEnable this feature?", "Question");
                if (ans == DialogResult.No)
                {
                    manualOverride.Checked = false;
                    return;
                }

                Modpacks.loadModpacks();
            }
        }
Exemple #4
0
 private void refreshButton_Click(object sender, EventArgs e)
 {
     Config.loadCfg();
     Backups.loadBackups();
     Modpacks.loadModpacks();
 }