Exemple #1
0
 // Encodes a value onto the end of a symbol list using "bits" symbols
 public void encode(symbol_list_t symlist, int value, int bits)
 {
     for (int i = 0; i < bits; i++, value /= 2)
     {
         bool sym = ((value & 1) != 0);
         symlist.push_back(sym);
     }
 }
Exemple #2
0
 // generate a specified number of random symbols distributed according to
 // the context tree statistics and update the context tree with the newly
 // generated bits
 public void genRandomSymbolsAndUpdate(Random rng, symbol_list_t symbols, UInt64 bits)
 {
     // TODONE: implement
     symbols.clear();
     //Random rng = new Random();
     for (UInt64 i = 0; i < bits; i++)
     {
         // flip a biased coin for each bit
         double prediction = predict(false);
         bool   rand_sym   = rng.NextDouble() < prediction ? false : true;
         symbols.push_back(rand_sym);
         update(rand_sym); // TODO: optimise this loop
     }
 }
Exemple #3
0
        void getContext(symbol_list_t context)
        {
            // if (!m_context_functor.empty())
            // {
            //     m_context_functor(context);
            //     return;
            // }

            context.clear();

            // history_t::const_reverse_iterator ri = m_history.rbegin();
            int ri = m_history.mem.Count - 1;

            for (UInt64 c = 0; ri >= 0 && c < m_depth; --ri, c++)
            {
                context.push_back((bool)m_history.mem[(int)ri]);
            }
        }