Exemple #1
0
        private void update_bank_GFX()
        {
            tiles_data data = m_data_manager.get_tiles_data(ListBoxCHRBanks.SelectedIndex);

            int img_size      = utils.CONST_BLOCKS_IMG_SIZE;
            int half_img_size = img_size >> 1;
            int side          = 5;
            int size          = side * side;

            Bitmap   bmp = new Bitmap(img_size, img_size);
            Graphics gfx = Graphics.FromImage(bmp);

            gfx.SmoothingMode     = SmoothingMode.HighSpeed;
            gfx.InterpolationMode = InterpolationMode.NearestNeighbor;
//			gfx.PixelOffsetMode		= PixelOffsetMode.HighQuality;

            for (int i = 0; i < size; i++)
            {
                utils.update_block_gfx(i, data, gfx, half_img_size, half_img_size, 0, 0, 0);

                m_blocks_preview.update(bmp, img_size, img_size, (i % side) * img_size, (i / side) * img_size, i == (size - 1), i == 0);
            }

            gfx.Dispose();
            bmp.Dispose();

            // update info
            {
                LabelCHRs.Text      = data.get_first_free_spr8x8_id(false).ToString();
                LabelBlocks2x2.Text = data.get_first_free_block_id(false).ToString();
                LabelTiles4x4.Text  = data.get_first_free_tile_id(false).ToString();
                LabelScreens.Text   = data.screen_data_cnt().ToString();
                LabelPalettes.Text  = data.palettes_arr.Count.ToString();
            }
        }
Exemple #2
0
        public void update()
        {
            if (this.Visible)
            {
                if (TreeViewPatterns.SelectedNode == null)
                {
                    // redraw a current selected pattern
                    m_pattern_preview.update(null, -1, -1, -1, -1, -1, false, false);

                    m_pattern_preview.draw_string("Patterns are often-used combinations of tiles.\nHere you can create and manage them.\n\n- Click the 'Add' pattern button to add a new one.\n\n- Click the 'Add' button again to cancel operation.\n\n- Select a pattern in the tree view to put it on\na game screen.\n\n- Scale a selected pattern using a mouse wheel.", 0, 0);
                }
                else
                {
                    if (CheckBoxAddPattern.Checked)
                    {
                        // redraw a current selected pattern
                        m_pattern_preview.update(null, -1, -1, -1, -1, -1, false, false);

                        m_pattern_preview.draw_string("Select a rectangle area in the screen editor\nto create a pattern.\nClick the 'Add' button again to cancel operation.", 0, 0);
                    }
                    else
                    {
                        TreeNode node = TreeViewPatterns.SelectedNode;

                        if (node == null || node.Parent == null)
                        {
                            m_pattern_preview.update(null, -1, -1, -1, -1, -1, false, false);

                            m_pattern_preview.draw_string("Select a pattern.", 0, 0);
                        }
                        else
                        {
                            // draw a pattern
                            update_pattern_image(node.Name);
                            m_pattern_preview.update(m_pattern_image, m_pattern_image.Width, m_pattern_image.Height, 0, 0, ( int )Math.Pow(2.0, ( double )m_scale_pow), false, false);

                            m_pattern_preview.draw_string("Put the <" + node.Name + "> on a game screen.\nRMB - cancel.", 0, 0);
                        }
                    }
                }

                m_pattern_preview.invalidate();
            }
        }