void RefreshKeyLabels() { InputManager input = InputManager.instance; for (int i = 0; i < mItems.Length; i++) { InputManager.Key key = input.GetBindKey(playerIndex, actions[i].index, actions[i].keys[0]); mItems[i].primaryLabel.text = key.isValid ? key.GetKeyString() : "None"; key = input.GetBindKey(playerIndex, actions[i].index, actions[i].keys[1]); mItems[i].secondaryLabel.text = key.isValid ? key.GetKeyString() : "None"; } LayoutBase.RefreshNow(transform); }
public static int Comparer(LayoutBase l1, LayoutBase l2) { return((M8.Util.GetNodeLayer(l1.transform) * 1000 + l1.priority).CompareTo(M8.Util.GetNodeLayer(l2.transform) * 1000 + l2.priority)); }
public override void Open() { LayoutBase.RefreshNow(transform); }
/// <summary> /// Set the text and such for the dialog, call this before opening the dialog /// </summary> public override void Apply(bool isLocalized, string text, string aName = null, string portraitSpriteRef = null, string[] choices = null) { InitData(); textLabel.text = isLocalized ? Localize.instance.GetText(text) : text; if (nameLabel != null) { if (!string.IsNullOrEmpty(aName)) { nameLabel.text = isLocalized ? Localize.instance.GetText(aName) : aName; nameLabel.gameObject.SetActive(true); } else { nameLabel.gameObject.SetActive(false); } } if (portrait != null) { if (portraitSpriteRef != null) { portrait.spriteName = portraitSpriteRef; portrait.gameObject.SetActive(true); } else { portrait.gameObject.SetActive(false); } } //apply choices ResetChoices(); if (mChoiceEvents != null) { if (choices != null && choices.Length > 0) { mNumChoices = Mathf.Min(choices.Length, mChoiceEvents.Length); if (mNumChoices > 0) { choiceContainer.gameObject.SetActive(true); for (int i = 0; i < mNumChoices; i++) { mChoiceEvents[i].listener.gameObject.SetActive(true); if (mChoiceEvents[i].label != null) { mChoiceEvents[i].label.text = isLocalized ? Localize.instance.GetText(choices[i]) : choices[i]; } if (mChoiceEvents[i].keys != null) { if (i == 0) { mChoiceEvents[i].keys.selectOnUp = mChoiceEvents[mNumChoices - 1].keys; } else { mChoiceEvents[i].keys.selectOnUp = mChoiceEvents[i - 1].keys; } if (i < mNumChoices - 1) { mChoiceEvents[i].keys.selectOnDown = mChoiceEvents[i + 1].keys; } else { mChoiceEvents[i].keys.selectOnDown = mChoiceEvents[0].keys; } } } } else { choiceContainer.gameObject.SetActive(false); } } } //if dialog is already open, apply positioning if (gameObject.activeSelf) { ApplyActive(); if (refreshLate) { StartCoroutine(LayoutBase.RefreshLate(transform)); } else { LayoutBase.RefreshNow(transform); } } }