Exemple #1
0
        private void previewCameraFade(AMITarget itarget, float frame, AMCameraSwitcherKey action)
        {
            // if transition is None, show end camera / color
            if (action.cameraFadeType == (int)AMCameraSwitcherKey.Fade.None)
            {
                // reset camera fade if visible
                // camera
                if (action.typeEnd == 0)
                {
                    Camera endCam = action.getCameraEnd(itarget);
                    if (endCam)
                    {
                        Utility.SetTopCamera(endCam, GetCachedCameras(itarget));
                    }
                    AMCameraFade.reset();
                }
                else
                {
                    showColor(action.colorEnd);
                }
                return;
            }
            // Get camerafade
            AMCameraFade cf = AMCameraFade.getCameraFade();

            cf.isReset = false;
            bool isReversed       = action.isReversed();
            int  firstTargetType  = (isReversed ? action.typeEnd : action.type);
            int  secondTargetType = (isReversed ? action.type : action.typeEnd);

            // Set render texture or colors if render texture is used
            setRenderTexture(itarget, cf, frame, firstTargetType, secondTargetType, isReversed, action);
            setColors(cf, firstTargetType, secondTargetType, isReversed, action);

            if (cf.irisShape != action.irisShape)
            {
                cf.irisShape = action.irisShape;
            }
            cf.mode = action.cameraFadeType;
            cf.setupMaterials();
            cf.r = action.cameraFadeParameters.ToArray();

            float t = (float)(frame - action.frame) / (float)(action.endFrame - action.frame);

            float percentage;

            if (action.hasCustomEase())
            {
                percentage = Utility.EaseCustom(0.0f, 1.0f, t, action.easeCurve);
            }
            else
            {
                var ease = Utility.GetEasingFunction((Ease)action.easeType);
                percentage = ease(t, 1.0f, action.amplitude, action.period);
            }

            cf.value   = 1.0f - percentage;
            cf.percent = percentage;
        }
        void CameraEnd(bool isReversed, Camera cam, Camera camEnd, Camera[] allCams)
        {
            if (isReversed)
            {
                //set camEnd to top
                if (camEnd)
                {
                    AMUtil.SetTopCamera(cam, allCams);
                }
            }

            if (typeEnd == 0)
            {
                AMCameraFade.reset();
            }
            else
            {
                AMCameraFade cf = AMCameraFade.getCameraFade();
                cf.keepAliveColor = true;
                cf.hasColorTex    = true;
                cf.hasColorBG     = false;
                cf.colorTex       = colorEnd;
                cf.mode           = 0;
                cf.value          = 1.0f;
            }

            if (!still)
            {
                if (cam)
                {
                    cam.targetTexture = null;
                }
                if (camEnd)
                {
                    camEnd.targetTexture = null;
                }
            }

            if (AMCameraFade.hasInstance())
            {
                AMCameraFade cf = AMCameraFade.getCameraFade();
                cf.clearScreenTex();
                cf.clearTexture();
                if (cf.keepAlives > 0)
                {
                    cf.keepAlives--;
                }
            }
        }
Exemple #3
0
        public override void previewFrame(AMITarget itarget, float frame, int frameRate, bool play, float playSpeed)
        {
            if (keys == null || keys.Count <= 0)
            {
                return;
            }

            AMCameraFade.getCameraFade();

            // if before or equal to first frame, or is the only frame
            AMCameraSwitcherKey firstKey = keys[0] as AMCameraSwitcherKey;

            if (firstKey.endFrame == -1 || (frame <= (float)firstKey.frame && !firstKey.canTween))
            {
                AMCameraFade.reset();
                if (!firstKey.hasStartTarget(itarget))
                {
                    return;
                }

                if (firstKey.type == 0)
                {
                    Utility.SetTopCamera(firstKey.getCamera(itarget), GetCachedCameras(itarget));
                }
                else
                {
                    showColor(firstKey.color);
                }
                return;
            }

            for (int i = 0; i < keys.Count; i++)
            {
                AMCameraSwitcherKey key     = keys[i] as AMCameraSwitcherKey;
                AMCameraSwitcherKey keyNext = i + 1 < keys.Count ? keys[i + 1] as AMCameraSwitcherKey : null;

                if (frame >= (float)key.endFrame && keyNext != null && (!keyNext.canTween || keyNext.endFrame != -1))
                {
                    continue;
                }
                // if no ease
                if (!key.canTween || keyNext == null)
                {
                    AMCameraFade.reset();
                    if (!key.hasStartTarget(itarget))
                    {
                        return;
                    }

                    if (key.type == 0)
                    {
                        Utility.SetTopCamera(key.getCamera(itarget), GetCachedCameras(itarget));
                    }
                    else
                    {
                        showColor(key.color);
                    }
                    return;
                }
                // else find t using easing function

                if (!key.hasStartTarget(itarget) || !key.hasEndTarget(itarget))
                {
                    return;
                }
                //targets are equal
                if (key.targetsAreEqual(itarget))
                {
                    AMCameraFade.reset();
                    if (key.type == 0)
                    {
                        Utility.SetTopCamera(key.getCamera(itarget), GetCachedCameras(itarget));
                    }
                    else
                    {
                        showColor(key.color);
                    }
                }
                else
                {
                    AMCameraFade.clearRenderTexture();
                    previewCameraFade(itarget, frame, key);
                }

                return;
            }
        }