public AddPaletteHeaderGroup ( |
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group | ||
type | PaletteGroupType | |
Résultat | void |
void SetPaletteHeader(int index) { graphicsState.RemovePaletteGroupType(PaletteGroupType.Main); var paletteHeaderGroup = Project.GetIndexedDataType <PaletteHeaderGroup>(index); graphicsState.AddPaletteHeaderGroup(paletteHeaderGroup, PaletteGroupType.Main); InvalidateAllTiles(); }
internal Area(Project p, int i) : base(p, i) { areaFile = Project.GetFileWithLabel("areaData"); areaData = areaFile.GetData("areaData", Index * 8); // If this is Seasons, it's possible that areaData does not point to 8 bytes as // expected, but instead to an "m_SeasonalData" macro. if (areaData.CommandLowerCase == "m_seasonalarea") { int season = 0; areaData = Project.GetData(areaData.GetValue(0), season * 8); } // Initialize graphics state graphicsState = new GraphicsState(); // Global palettes PaletteHeaderGroup globalPaletteHeaderGroup = Project.GetIndexedDataType <PaletteHeaderGroup>(0xf); graphicsState.AddPaletteHeaderGroup(globalPaletteHeaderGroup, PaletteGroupType.Common); Data data = areaData; flags1 = p.EvalToInt(data.GetValue(0)); data = data.NextData; flags2 = p.EvalToInt(data.GetValue(0)); data = data.NextData; SetUniqueGfx(Project.EvalToInt(data.GetValue(0))); data = data.NextData; SetMainGfx(Project.EvalToInt(data.GetValue(0))); data = data.NextData; SetPaletteHeader(Project.EvalToInt(data.GetValue(0))); data = data.NextData; SetTileset(Project.EvalToInt(data.GetValue(0))); data = data.NextData; layoutGroup = Project.EvalToInt(data.GetValue(0)); data = data.NextData; SetAnimation((byte)Project.EvalToInt(data.GetValue(0))); }
internal Area(Project p, int i) : base(p, i) { areaFile = Project.GetFileWithLabel("areaData"); areaData = areaFile.GetData("areaData", Index * 8); // Initialize graphics state graphicsState = new GraphicsState(); // Global palettes PaletteHeaderGroup globalPaletteHeaderGroup = Project.GetIndexedDataType<PaletteHeaderGroup>(0xf); graphicsState.AddPaletteHeaderGroup(globalPaletteHeaderGroup, PaletteGroupType.Common); Data data = areaData; flags1 = p.EvalToInt(data.GetValue(0)); data = data.NextData; flags2 = p.EvalToInt(data.GetValue(0)); data = data.NextData; SetUniqueGfx(Project.EvalToInt(data.GetValue(0))); data = data.NextData; SetMainGfx(Project.EvalToInt(data.GetValue(0))); data = data.NextData; SetPaletteHeader(Project.EvalToInt(data.GetValue(0))); data = data.NextData; SetTileset(Project.EvalToInt(data.GetValue(0))); data = data.NextData; layoutGroup = Project.EvalToInt(data.GetValue(0)); data = data.NextData; SetAnimation((byte)Project.EvalToInt(data.GetValue(0))); }