public PlayerConnection(NetConnection netConnection, NetHandler netHandler) { _netConnection = netConnection; _netHandler = netHandler; _handlers = new Dictionary <PacketType, Action <PacketReceivedEventArgs> >(); }
/// <summary> /// Initalizes with a specified NetHandler object, enabling the creation of packets. /// </summary> /// <param name="netHandler"></param> public static void Initalize(NetHandler netHandler) { _netHandler = netHandler; }