static public int get_isPlayOnwake(IntPtr l) { try { Lui.LFrameAnimation self = (Lui.LFrameAnimation)checkSelf(l); pushValue(l, true); pushValue(l, self.isPlayOnwake); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int loadTexture(IntPtr l) { try { Lui.LFrameAnimation self = (Lui.LFrameAnimation)checkSelf(l); self.loadTexture(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
void makeFramAnim(GameObject anim, LRenderElement elem) { LFrameAnimation comFram = anim.GetComponent <LFrameAnimation>(); if (comFram != null) { comFram.path = elem.path; comFram.fps = elem.fs; comFram.loadTexture(); comFram.play(); } }
static public int set_fps(IntPtr l) { try { Lui.LFrameAnimation self = (Lui.LFrameAnimation)checkSelf(l); System.Single v; checkType(l, 2, out v); self.fps = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_isPlayOnwake(IntPtr l) { try { Lui.LFrameAnimation self = (Lui.LFrameAnimation)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.isPlayOnwake = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }