public Level(Game game, HUD h) : base(game) { height = 0; oldHeight = 0; player = new Player(game, this); hud = h; playerAlive = true; gameSpeed = 0.8f; transitionNum = 0; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); menuSelect = Content.Load<SoundEffect>("Audio/UI/menuSelect"); hud = new HUD(level); level = new Level(this, hud); hud.SetLevel(level); level.LoadContent(spriteBatch, Content); hud.LoadContent(spriteBatch, Content); }