void SpawnEnemy(BeatKeeper source, BeatKeeper.BeatStats stats)
        {
            int    randomIndex = Random.Range(0, spawnEnemyPrefabs.Length);
            Turret spawnPrefab = spawnEnemyPrefabs[randomIndex];

            EnemySpawner.Spawn(spawnerPrefab, spawnPrefab, GetRandomSpawnLocation());
        }
Exemple #2
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 void SpawnEnemy(BeatKeeper keeper, BeatKeeper.BeatStats on)
 {
     if (Game.IsReady && Game.Player.IsAlive && isActiveAndEnabled)
     {
         Turret instance = Singleton.Get <PoolingManager>().GetInstance(spawnEnemy, spawnLocation.position, spawnLocation.rotation);
         instance.IsSecondaryColor = (Random.value > 0.5f);
     }
     Destroy();
 }