Exemple #1
0
 public void Draw(SpriteBatch spriteBatch)
 {
     spriteBatch.Draw(
         texture,
         screenSpace.TilePosition(column, row),
         new Rectangle(currentAnimationFrame * 32, 0, 32, 32),
         Color.White
         );
 }
Exemple #2
0
 public void Draw(SpriteBatch spriteBatch)
 {
     for (int i = 0; i < gameState.LivesRemaining; i++)
     {
         spriteBatch.Draw(
             life,
             gameArea.TilePosition(gameArea.LastColumn - i, -1),
             Color.White
             );
     }
 }
Exemple #3
0
 public void Draw(SpriteBatch spriteBatch)
 {
     if (!levelState.EvidenceRetrieved)
     {
         spriteBatch.Draw(
             texture,
             gameArea.TilePosition(column, row),
             Color.White
             );
     }
 }
Exemple #4
0
 public void Draw(SpriteBatch spriteBatch)
 {
     for (int column = 0; column < gameArea.Width; column++)
     {
         for (int row = 0; row < gameArea.Height; row++)
         {
             var sprite = tileMap.GetSprite(row, column);
             if (sprite.HasValue)
             {
                 spriteBatch.Draw(
                     graphics.Tile(sprite.Value),
                     gameArea.TilePosition(column, row),
                     Color.White
                     );
             }
         }
     }
 }
Exemple #5
0
        public void Draw(SpriteBatch spriteBatch)
        {
            if (secondsRemaining != 0)
            {
                spriteBatch.Draw(
                    graphics.Bomb,
                    screenSpace.TilePosition(column, row),
                    Color.White
                    );

                if (secondsRemaining < 6)
                {
                    var text       = $"{secondsRemaining}";
                    var fontOrigin = graphics.MainFont.MeasureString(text) / 2;

                    spriteBatch.DrawString(
                        graphics.MainFont,
                        text,
                        screenSpace.TileCentrePosition(column, row - 1),
                        Color.White, 0, fontOrigin, 1.0f, SpriteEffects.None, 0.5f);
                }
            }
        }