// Update is called once per frame void OnTriggerEnter2D(Collider2D other) { if ((other.CompareTag("Player") == true) && (isTransitioning == false)) { PlayerCamera.PlayVictoryAnimation(); Singleton.Get <SceneTransitionManager> ().LoadNextLevel(); controls.IsInControl = false; isTransitioning = true; } }
void Start() { instance = this; focusOnPlayer = false; animator = GetComponent <Animator> (); }