public void onBytes(byte[] msg) { try { int[] data_f = new int[3]; char[] data_c = new char[(msg.Length - (sizeof(int) * 3)) / sizeof(char)]; System.Buffer.BlockCopy(msg, 0, data_f, 0, sizeof(int) * 3); System.Buffer.BlockCopy(msg, sizeof(int) * 3, data_c, 0, msg.Length - (sizeof(int) * 3)); string sender = new string(data_c); if (!sender.Equals(SecurePlayerPrefs.GetString(GetPlayerDetailsTags.PLAYER_ID))) { //if (data_f[2] == 8) //{ // opponent = limit; //} GameDelegate.playerData(sender, data_f); } //}else{ // if(data_f[2]==8){ // player = limit; // } //} } catch (System.Exception ed) { // Debug.Log(ed.Message); } }
public void onSubscribeRoomDone(RoomEvent eventObj) { if (eventObj.getResult() == WarpResponseResultCode.SUCCESS) { // set room id in prefeb //SecurePlayerPrefs.SetString (GameTags.ROOM_ID, eventObj.getData ().getId ()); // (eventObj.getData ().getId ()); string roomID = eventObj.getData().getId(); if (WarpClient.GetInstance() != null) { //WarpClient.GetInstance ().GetLiveRoomInfo (eventObj.getData ().getId ()); //("onSubscribeRoomDone successful"); appwarp.joinGame(); } if (GameConstantData.GameType == GameConstantData.Private) { string playerType = SecurePlayerPrefs.GetString(GameTags.PRIVATE_TABLE_TYPE); if (playerType.Equals(GameTags.CREATE_TABLE)) { GameDelegate.showSendTableCode(roomID); } } // string tableType = SecurePlayerPrefs.GetString (GameTags.PRIVATE_TABLE_TYPE); // if ((tableType.Equals (GameTags.CREATE_TABLE))) { // // show create table popup // GameDelegate.showSendTableCode (roomID); // //SecurePlayerPrefs.SetString (GameTags.PRIVATE_TABLE_TYPE, ""); // } } }
public void onChatReceived(ChatEvent eventObj) { // Debug.Log(eventObj.getSender() + " : " + eventObj.getMessage()); if (WarpClient.GetInstance() != null) { GameDelegate.chatRecived(eventObj.getSender(), eventObj.getMessage()); } }
public override void diceRollDone(int value, JSONNode TurnValue) { if (base.isTimeOn) { //showArrow.SetActive (false); isRotateDice = true; isOpponentActive = true; StartCoroutine(stopRotation(value, TurnValue)); GameDelegate.showRollDice("" + value); //iTween.ScaleTo (PlayerDice, iTween.Hash ("scale", new Vector3 (1.5f, 1.5f, 1.5f), "speed", 8.0f, "easetype", "linear")); } }
public void TapDiceAction() { if (base.isTimeOn) { //GetComponent<Button> ().enabled = false; showArrow.SetActive(false); LudoDice.GetComponent <Button>().enabled = false; isRotateDice = true; GameDelegate.showRollDice("" + base.dicNumber); StartCoroutine(stopRotation()); iTween.ScaleTo(PlayerDice, iTween.Hash("scale", new Vector3(1.5f, 1.5f, 1.5f), "speed", 8.0f, "easetype", "linear")); } }
public void numberSelection(GameObject btn) { try { int number = int.Parse(btn.transform.GetChild(0).GetComponent <Text>().text); GameDelegate.stopAnimation(); GameDelegate.selectNumber(number); this.onHideButtonPanel(); appwarp.userSelectGoti(this.GotiNumber, number); GameDelegate.StartDisableAllGoti(); } catch (System.Exception ex) { // Debug.Log (ex.Message); } }
public void numberSelection(GameObject btn) { try { int number = int.Parse(btn.transform.GetChild(0).GetComponent <Text>().text); GameDelegate.stopAnimation(); GameDelegate.selectNumber(number); appwarp.userSelectGoti(index, number); Enable = false; removeOption(); GameDelegate.StartDisableAllGoti(); } catch (System.Exception ex) { // Debug.Log (ex.Message); } }
public void moveGoti(int current, int next, int goti_number) { if (next >= 0) { for (int i = 0; i < goti.Length; i++) { if (goti[i].GetComponent <GotiScript>().index == goti_number) { if (goti[i].GetComponent <GotiScript>().currentPosition != next) { // Debug.Log("Start Moving Goti"); goti[i].GetComponent <GotiScript>().currentPosition = next; if (!goti[i].GetComponent <GotiScript>().isMoving) { StartCoroutine(moveGotiSteps(current, next, goti[i])); } } break; } } } if (next == -1) { for (int i = 0; i < goti.Length; i++) { if (goti[i].GetComponent <GotiScript>().index == goti_number) { goti[i].GetComponent <GotiScript>().currentPosition = next; GameDelegate.showCloseGoti(); goti[i].GetComponent <GotiScript>().CellNumber = -1; goti[i].GetComponent <GotiScript>().currentPosition = -1; goti[i].transform.position = goti[i].GetComponent <GotiScript>().InitialPositionVector; //iTween.MoveTo (goti [i], goti [i].GetComponent<GotiScript> ().InitialPositionVector, 0.2f); GameDelegate.showMoveGoti(-1); break; } } } }
IEnumerator moveGotiSteps(int current, int next, GameObject goti) { goti.GetComponent <GotiScript> ().isMoving = true; int i = current + 1; while (i <= goti.GetComponent <GotiScript> ().currentPosition) { int Object = 0; int nextPos = 0; try { if (i >= 51) { nextPos = goti.GetComponent <GotiScript> ().homeEntryPoint + i - 51; Object = nextPos; } else { nextPos = goti.GetComponent <GotiScript> ().initialPosition + i; Object = nextPos > 52 ? nextPos - 52 : nextPos; } // Debug.Log("Move Goti "+Object); GameObject pos = GameObject.Find("" + Object); goti.GetComponent <GotiScript> ().CellNumber = Object; goti.transform.position = pos.transform.position; GameDelegate.showMoveGoti(Object); //goti.transform.position = Vector3.SmoothDamp(goti.transform.position,pos.transform.position,ref ss,0.2f); //iTween.MoveTo (goti, pos.transform.position, 0.2f); } catch (System.Exception ex) { // Debug.Log ("moveGotiSteps Exception " + ex.Message); } i++; yield return(new WaitForSeconds(0.2f)); } goti.GetComponent <GotiScript> ().isMoving = false; }
void onRecivedMassage(string sender, string msg) { try { JSONNode s = JSON.Parse(msg); switch (s[ServerTags.TAG]) { case ServerTags.TURN: { //// Debug.Log ("Player_ID " + Player_ID); try { string player_name = userName.text; isTimeOn = false; time = 0; GameDelegate.showPlayerTurn(s[ServerTags.PLAYER]); TimerBg.SetActive(false); TimerText.GetComponent <Text>().text = ""; PlayerDice.SetActive(false); CancelInvoke("StartTimer"); TotalTime = 30; lossSecond = 0; ///TimerImage.GetComponent<Image> ().fillAmount = 0; if (Player_ID.Equals(s[ServerTags.PLAYER])) { PlayerDice.SetActive(true); TurnPlayer(); isTimeOn = true; //if (Player_ID.Equals(SecurePlayerPrefs.GetString(GetPlayerDetailsTags.PLAYER_ID)) || Player_ID.Equals("BOT-COMPUTER")) //{ InvokeRepeating("StartTimer", 0.0f, 1.0f); //} } else { resetDices(); } } catch (System.Exception ex) { // Debug.Log(ex.Message); } } break; case ServerTags.WINNER_PLAYER: { //string player_name = SecurePlayerPrefs.GetString(GetPlayerDetailsTags.PLAYER_ID); //JSONNode node = s["RESULT"]; //string Wincoin = s["VALUE"]; //// Debug.Log("result is " + node.Count); //JSONNode node1 = node[0]; //string playerId = node1["PLAYER_ID"]; //if (Player_ID.Equals(playerId)) //{ // GameObject ss = Instantiate(GameObject.Find("CoinImage")); // ss.transform.SetParent(transform); // ss.transform.localScale = new Vector3(1f, 1f, 1f); // ss.transform.position = new Vector3(0.0f, 0.0f, 0.0f); // iTween.MoveTo(ss, transform.position, 1.0f); // Destroy(ss, 1.5f); //} } break; case ServerTags.DICE_ROLL: { //string player_name = userName.text; try { if (Player_ID.Equals(s[ServerTags.PLAYER])) { this.dicNumber = int.Parse(s[ServerTags.VALUES]); activeDice(); } } catch (System.Exception ex) { // Debug.Log(ex.Message); } } break; case ServerTags.FEE_SUBMIT: { //string player_name = userName.text; try { if (Player_ID.Equals(s[ServerTags.PLAYER])) { GameObject ss = Instantiate(GameObject.Find("CoinImage")); ss.transform.SetParent(transform); ss.transform.localScale = new Vector3(1f, 1f, 1f); iTween.MoveTo(ss, investAmount.transform.position, 0.5f); Destroy(ss, 1.5f); investAmount.text = "Invest Amount :" + " " + GameConstantData.entryFee; earnAmount.text = "Earn Amount :" + " " + GameConstantData.entryFee * 1.8; } } catch (System.Exception ex) { // Debug.Log(ex.Message); } } break; case ServerTags.CHATTING_START: { try { if (Player_ID.Equals(s[ServerTags.PLAYER_NAME])) { ShowChatBox(s[ServerTags.CHAT_MSG]); } else { Hide(); } } catch (System.Exception ex) { // Debug.Log(ex.Message); } } break; case ServerTags.EMOJI: { try { if (Player_ID.Equals(s[ServerTags.PLAYER_NAME])) { string emoji_number = (s[ServerTags.EMOJI_NUMBER]); ShowEmoji(emoji_number); Emoji.SetActive(true); } else { hideEmoji(); } } catch (System.Exception ex) { // Debug.Log(ex.Message); } } break; case ServerTags.MOVE_GOTI: { try { if (Player_ID.Equals(s[ServerTags.PLAYER])) { int to = int.Parse(s[ServerTags.TO_POSITION]); int from = int.Parse(s[ServerTags.LAST_POSITION]); int goti_number = int.Parse(s[ServerTags.FROM_POSITION]); moveGoti(from, to, goti_number); if (from == -1) { GameDelegate.openGoti(); } if (to == -1) { GameDelegate.StartCutGotiSound(); } } } catch (System.Exception ex) { // Debug.Log(ex.Message); } } break; case ServerTags.RESET_GOTI: { try { if (Player_ID.Equals(s[ServerTags.PLAYER])) { int to = int.Parse(s[ServerTags.TO_POSITION]); int goti_number = int.Parse(s[ServerTags.INDEX]); resetGoti(to, goti_number); } } catch (System.Exception ex) { // Debug.Log(ex.Message); } } break; case ServerTags.READY_GOTI: { //string player_name = userName.text; try { if (Player_ID.Equals(s[ServerTags.PLAYER])) { int position = int.Parse(s[ServerTags.POSITION]); readyGoti(position); } } catch (System.Exception ex) { // Debug.Log(ex.Message); } } break; case DeviceTags.DICE_ROLL_DONE_COMPLETE: { try { //string player_name = userName.text; if (Player_ID.Equals(s[ServerTags.PLAYER])) { int to = int.Parse(s["VALUE"]); JSONNode TurnValue = s["STEPS"]; diceRollDone(to, TurnValue); } } catch (System.Exception ex) { // Debug.Log("DICE_ROLL_DONE Exception " + ex.Message); } } break; default: break; } }catch (System.Exception ex) { // Debug.Log(ex.Message); } }
public void onConnectDone(ConnectEvent eventObj) { //WarpClient.GetInstance().initUDP(); Debug.Log("Connection " + eventObj.getResult()); switch (eventObj.getResult()) { case WarpResponseResultCode.SUCCESS: { m_apppwarp.GameStart = true; appwarp.sessionID = WarpClient.GetInstance().GetSessionId(); // Debug.Log("Player join appwarp"); m_apppwarp.newConnection = false; GameController.Message = "Waiting for opponent "; // Debug.Log("GameConstantData.GameType " + GameConstantData.GameType); if (GameConstantData.GameType == GameConstantData.Practice) { // Debug.Log("Create Practice Game"); Dictionary <string, object> dic = new Dictionary <string, object>(); dic.Add(Tags.GameType, GameConstantData.GameType); dic.Add(Tags.GAME_ENTRY, GameConstantData.entryFee); dic.Add(Tags.GAME_PRICE, GameConstantData.winingAmount); dic.Add(Tags.UserLimit, GameConstantData.UserLimit); dic.Add("TOKEN_LIMIT", GameConstantData.TokenLimit); dic.Add(Tags.DOMAIN, Tags.URL); WarpClient.GetInstance().CreateRoom("Practice", "Ludo", 1, dic); } if (GameConstantData.GameType == GameConstantData.OneToOne) { // Debug.Log("Join One2One Game"); Dictionary <string, object> dic = new Dictionary <string, object>(); dic.Add(Tags.GameType, GameConstantData.GameType); dic.Add(Tags.GAME_ENTRY, GameConstantData.entryFee); dic.Add(Tags.GAME_PRICE, GameConstantData.winingAmount); dic.Add("TOKEN_LIMIT", GameConstantData.TokenLimit); dic.Add(Tags.UserLimit, GameConstantData.UserLimit); dic.Add(Tags.DOMAIN, Tags.URL); WarpClient.GetInstance().JoinRoomWithProperties(dic); } if (GameConstantData.GameType == GameConstantData.OneToFour) { // Debug.Log("Join One2Four Game"); Dictionary <string, object> dic = new Dictionary <string, object>(); dic.Add(Tags.GameType, GameConstantData.GameType); dic.Add(Tags.GAME_ENTRY, GameConstantData.entryFee); dic.Add(Tags.GAME_PRICE, GameConstantData.winingAmount); dic.Add("TOKEN_LIMIT", GameConstantData.TokenLimit); dic.Add(Tags.UserLimit, GameConstantData.UserLimit); dic.Add(Tags.DOMAIN, Tags.URL); WarpClient.GetInstance().JoinRoomWithProperties(dic); } string playerType = SecurePlayerPrefs.GetString(GameTags.PRIVATE_TABLE_TYPE); if (GameConstantData.GameType == GameConstantData.Private) { if (playerType.Equals(GameTags.CREATE_TABLE)) { Dictionary <string, object> dic = new Dictionary <string, object>(); dic.Add(Tags.GameType, GameConstantData.GameType); dic.Add(Tags.GAME_ENTRY, GameConstantData.entryFee); dic.Add(Tags.GAME_PRICE, GameConstantData.winingAmount); dic.Add("TOKEN_LIMIT", GameConstantData.TokenLimit); dic.Add(Tags.UserLimit, GameConstantData.UserLimit); dic.Add(Tags.DOMAIN, Tags.URL); // Debug.Log("Create Private Game"); WarpClient.GetInstance().CreateRoom("private", "ludo", 2, dic); } if ((playerType.Equals(GameTags.JOIN_TABLE))) { // Debug.Log("Waiting for Join "); } } // Debug.Log ("Player join appwarp " + playerType); if ((playerType.Equals(GameTags.JOIN_TABLE))) { // Debug.Log ("join table "); } else if ((playerType.Equals(GameTags.FB_FRIEND_ONLINE))) { // Debug.Log ("join FB_FRIEND_ONLINE "); if (WarpClient.GetInstance() != null) { WarpClient.GetInstance().JoinRoom(SecurePlayerPrefs.GetString(GetPlayerDetailsTags.ROOM_ID)); } } } break; case WarpResponseResultCode.CONNECTION_ERROR_RECOVERABLE: { GameDelegate.changeSocketConnection(false); tempConnectionError = true; //// Debug.Log ("Weak connection"); // ("Weak connection"); // GameController.Message = "Recovering Connection"; //GameController.Message1 = "Recovering Connection "; //if (WarpClient.GetInstance() != null) //{ // WarpClient.GetInstance().RecoverConnection(); //} } break; case WarpResponseResultCode.SUCCESS_RECOVERED: { // ("Connection recover"); GameController.Message1 = ""; // GameController.Message = "Recovering Connection success "; GameDelegate.changeSocketConnection(true); tempConnectionError = false; //// Debug.Log ("Recover connection"); } break; case WarpResponseResultCode.CONNECTION_ERR: { // Debug.Log ("CONNECTION_ERR has been occur"); //GameController.showErrorMsgl (); GameController.Message = " Connection error "; GameDelegate.changeSocketConnection(false); } break; case WarpResponseResultCode.AUTH_ERROR: { // Debug.Log ("AUTH_ERROR has been occur"); //GameController.showErrorMsgl (); //ErroeMsg (); GameDelegate.changeSocketConnection(false); //UnityMainThreadDispatcher.Instance().Enqueue(ErroeMsg()); // GetComponent<GameScene> ().reconnectPanel.SetActive (true); GameController.Message = "Server not responding. try again"; } break; case WarpResponseResultCode.BAD_REQUEST: { GameController.Message = "Server not responding. try again"; // Debug.Log ("BAD_REQUEST has been occur"); if (m_apppwarp.newConnection) { // Debug.Log("refresh connection"); string player_name = UserController.getInstance.ID; WarpClient.GetInstance().Disconnect(); WarpClient.GetInstance().Connect(player_name, ""); } else { GameDelegate.changeSocketConnection(false); } //GameController.showErrorMsgl (); // GetComponent<GameScene> ().reconnectPanel.SetActive (true); //ErroeMsg(); //UnityMainThreadDispatcher.Instance().Enqueue(ErroeMsg()); } break; default: break; } }
public void TapGotiAction() { GameDelegate.hideButton(); if (Enable) { GameDelegate.hideGotipanel(); if (playerName == UserController.getInstance.ID) { //// Debug.Log (" value is " + TurnValue.Count); // Debug.Log (" value is " + TurnValue.ToString ()); if (TurnValue.Count > 1) { //removeOption (); // Debug.Log ("Multiple Values "); if (currentPosition == -1) { // Debug.Log ("Click on House goti"); if (userHasOne() && userHasSix()) { GameDelegate.showButton(TurnValue, transform.gameObject); // Debug.Log("call showButton"); // Panel.SetActive (true); // Indicator.SetActive (true); // for (int i = 0; i < TurnValue.Count; i++) { // Button [i].SetActive (true); // Button [i].transform.GetChild (0).GetComponent<Text> ().text = TurnValue [i]; // } } else { if (userHasSix()) { GameDelegate.stopAnimation(); Enable = false; GameDelegate.showRemoveNumber(6); GameDelegate.selectNumber(6); appwarp.userSelectGoti(index, 6); // Debug.Log (" You have 6 "); } else if (userHasOne()) { GameDelegate.stopAnimation(); GameDelegate.showRemoveNumber(1); GameDelegate.selectNumber(1); appwarp.userSelectGoti(index, 1); Enable = false; // Debug.Log (" You have 1 "); } } } else { // GameDelegate.hideGotipanel (); // Debug.Log ("Click on running goti. Show PopUp"); GameDelegate.showButton(TurnValue, transform.gameObject); // Panel.SetActive (true); // // Indicator.SetActive (true); // for (int i = 0; i < TurnValue.Count; i++) { // Button [i].SetActive (true); // Button [i].transform.GetChild (0).GetComponent<Text> ().text = TurnValue [i]; // } } } else if (TurnValue.Count == 1) { // Debug.Log ("Have single value"); int number = int.Parse(TurnValue[0]); if (currentPosition == -1) { if (number == 6 || number == 1) { GameDelegate.stopAnimation(); } GameDelegate.selectNumber(number); appwarp.userSelectGoti(index, number); Enable = false; } if (currentPosition != -1) { GameDelegate.stopAnimation(); GameDelegate.selectNumber(number); appwarp.userSelectGoti(index, number); Enable = false; } } // Debug.Log (" value is " + TurnValue.Count); animator.GetComponent <Animation>().Stop(); animator.SetActive(false); //print ("Tap on working " + index); } } else { // Debug.Log ("is not enable"); } }
void onRecivedMassage(string sender, string msg) { // try { JSONNode s = JSON.Parse(msg); switch (s[ServerTags.TAG]) { case ServerTags.ROOM_INFO: { JSONNode pl = s[ServerTags.ROOM_DATA]; string player = UserController.getInstance.ID; for (int i = 0; i < pl.Count; i++) { JSONNode data = pl[i]; if (player.Equals(data[ServerTags.PLAYER_ID])) { TakeSeat(data); } } for (int i = 0; i < pl.Count; i++) { JSONNode data = pl[i]; if (!player.Equals(data[ServerTags.PLAYER_ID])) { if (!checkUserExist(data[ServerTags.PLAYER_ID])) { GameObject chair = getEmptySeat(int.Parse(data["COLOR"])); if (chair) { chair.SetActive(true); chair.GetComponent <OpponentPlayer> ().empty = false; chair.GetComponent <OpponentPlayer> ().userName.text = "" + UppercaseFirst(data[ServerTags.DISPLAY_NAME]); chair.GetComponent <OpponentPlayer> ().total_match = int.Parse(data[DeviceTags.TOTAL_MATCH]); chair.GetComponent <OpponentPlayer> ().won_match = int.Parse(data[DeviceTags.WON_MATCH]); chair.GetComponent <OpponentPlayer> ().PlayerImageUrl = "" + data[DeviceTags.PIC]; chair.GetComponent <OpponentPlayer> ().DisPlayname = "" + data[DeviceTags.DISPLAY_NAME]; chair.GetComponent <OpponentPlayer> ().Player_ID = "" + data[ServerTags.PLAYER_ID]; chair.GetComponent <OpponentPlayer> ().updateData(); chair.GetComponent <OpponentPlayer> ().showGoti(); SecurePlayerPrefs.SetString(GetPlayerDetailsTags.OPPONENT_NAME, "" + data[DeviceTags.DISPLAY_NAME]); SecurePlayerPrefs.SetString(GetPlayerDetailsTags.OPPONENT_IMAGE, "" + data[DeviceTags.PIC]); } } } } } break; case ServerTags.DRAW_GAME: { drawGame.SetActive(true); } break; case ServerTags.WINNER_PLAYER: { string player_name = UserController.getInstance.ID; JSONNode node = s["RESULT"]; string Wincoin = s["VALUE"]; string playerId1 = ""; // Debug.Log ("result is " + node.Count); for (int i = 0; i < node.Count; i++) { JSONNode node1 = node[i]; string playerId = node1["PLAYER_ID"]; playerId1 = playerId; string position = node1["POSITION"]; string DISPLAY_NAME = node1[ServerTags.DISPLAY_NAME]; string pic = node1["PIC"]; WinnerPanel.SetActive(true); //print ("playerId " + playerId + " position " + position); if (position.Equals("1")) { if (playerId.Equals(player_name)) { WinnerPanel.transform.Find("panel").Find("WinText").gameObject.SetActive(true); WinnerPanel.GetComponent <winnerPanelScript> ().updateName(DISPLAY_NAME, Wincoin, true, pic); } else { WinnerPanel.transform.Find("panel").Find("WinText").gameObject.SetActive(false); WinnerPanel.GetComponent <winnerPanelScript> ().updateName(DISPLAY_NAME, Wincoin, false, pic); } } else { GameObject newCell = Instantiate(cell); newCell.transform.SetParent(Container.transform); newCell.transform.localScale = new Vector3(1, 1, 1); newCell.GetComponent <LooserCell> ().updateLoserCell(DISPLAY_NAME, position); } } if (player_name.Equals(playerId1)) { GameDelegate.StartClappingSound(); WinnerAnimation.SetActive(true); WinnerAnimation.GetComponent <ParticleSystem> ().Clear(); WinnerAnimation.GetComponent <ParticleSystem> ().Play(); } } break; case ServerTags.GOTI_WIN: { string player = UserController.getInstance.ID; if (!player.Equals(s[ServerTags.PLAYER_ID])) { GameDelegate.StartClappingSound(); GotiWinAnimation.SetActive(true); GotiWinAnimation.GetComponent <ParticleSystem> ().Clear(); GotiWinAnimation.GetComponent <ParticleSystem> ().Play(); StartCoroutine(StopGotiAnimation()); } } break; case ServerTags.START_DEAL: { //print ("START_DEAL working"); CreatePrivateTatble.SetActive(false); JoinGamePanel.SetActive(false); loadingPanel.SetActive(false); CurrentPlayer.GetComponent <PlayerScript> ().EnableChatBtn(); WinnerPanel.SetActive(false); WinnerAnimation.SetActive(false); WinnerAnimation.GetComponent <ParticleSystem> ().Clear(); } break; case ServerTags.ROOM_PRICE: { try { string player = UserController.getInstance.ID; if (player.Equals(s[ServerTags.PLAYER_ID])) { int fee = int.Parse(s[ServerTags.VALUES]); if (fee > int.Parse(UserController.getInstance.Coin)) { CoinValidationPanel.SetActive(true); } } } catch (System.Exception ex) { // Debug.Log (ex.Message); } } break; case ServerTags.RESET_GOTI: { for (int i = 1; i < 72; i++) { onMoveGoti(i); } } break; case ServerTags.TURN_MISS: { if (int.Parse(s[ServerTags.VALUES]) != 0) { string player = UserController.getInstance.ID; if (player.Equals(s[ServerTags.PLAYER_ID])) { string message = s["ROOM_MESSAGE"]; GameConstantData.showToast(transform, message); CurrentPlayer.GetComponent <PlayerScript> ().MissTurn(s[ServerTags.PLAYER_ID]); } else { foreach (GameObject chair in OpponentArray) { chair.GetComponent <OpponentPlayer> ().MissTurn(s[ServerTags.PLAYER_ID]); } } } else { } } break; default: break; } // } catch (System.Exception ex) { // Debug.Log (ex.Message); // } }
public override void StartClockSound() { //// Debug.Log ("StartClockSound working"); GameDelegate.StartTimerSound(); }