public ActionResult CreateGame([FromBody] DummyGame temp) { if (temp.PlayerName != null && temp.GameName != null) { return(Ok(_gameEngine.PushGame(temp.PlayerName, temp.GameName))); } else { return(NotFound()); } }
public ActionResult AddPlayer([FromBody] DummyGame temp) { if (_gameEngine.LoadGames(temp.GameName).Where(x => x.NameOfGameInstance == temp.GameName).First().Players.Where(y => y.Name == temp.PlayerName).Any()) { return(NotFound()); } else { _gameEngine.LoadGames(temp.GameName).Where(x => x.NameOfGameInstance == temp.GameName). First().AddPlayer(temp.PlayerName); } return(Ok()); }
public ActionResult <int> RollDie([FromBody] DummyGame gameInstance) { Game currentGame = _gameEngine.LoadGames(gameInstance.GameName).FirstOrDefault(); Player currentPlayer = currentGame.Players.Where(x => x.Name == gameInstance.PlayerName).FirstOrDefault(); if (currentGame.CurrentTurn == currentPlayer.turnOrder && currentGame.HasRolled == false) { int real = _gameEngine.LoadGames(gameInstance.GameName).FirstOrDefault().LatestRoll = _dice.Roll(); _gameEngine.LoadGames(gameInstance.GameName).FirstOrDefault().HasRolled = true; if (currentPlayer.Pieces.Where(x => x.State.ToString() == "Fence").Count() == 4 && real != 1 && real != 6) { _gameEngine.LoadGames(gameInstance.GameName).FirstOrDefault().HasRolled = false; currentGame.PassTurn(); } return(real); } else { return(-1); } }