public void YesAction() { if (PlayerPrefs.GetInt(LudoTags.GAME_TYPE) != LudoTags.OFFLINE) { if (appwarp.socketConnected) { appwarp.leaveGame(); } else { SceneManager.LoadSceneAsync("MainLobby"); } } else { LudoDelegate.leaveGame(); // SceneManager.LoadSceneAsync("LobiScene"); } transform.gameObject.SetActive(false); }