Exemple #1
0
 public static void Load()
 {
     using (ProfilingUtility.SampleBlock("Load Icons"))
     {
         Language.Load();
     }
 }
        public static EditorTexture Load(IResourceProvider resources, string path, TextureResolution[] resolutions, CreateTextureOptions options, bool required)
        {
            using (ProfilingUtility.SampleBlock("Load Editor Texture"))
            {
                Ensure.That(nameof(resources)).IsNotNull(resources);
                Ensure.That(nameof(path)).IsNotNull(path);
                Ensure.That(nameof(resolutions)).HasItems(resolutions);

                var set       = new EditorTexture();
                var name      = Path.GetFileNameWithoutExtension(path).PartBefore('@');
                var extension = Path.GetExtension(path);
                var directory = Path.GetDirectoryName(path);

                // Try with explicit resolutions first
                foreach (var resolution in resolutions)
                {
                    var width = resolution.width;
                    // var height = resolution.height;

                    var personalPath     = Path.Combine(directory, $"{name}@{width}x{extension}");
                    var professionalPath = Path.Combine(directory, $"{name}@{width}x_Pro{extension}");

                    if (resources.FileExists(personalPath))
                    {
                        set.personal.Add(width, resources.LoadTexture(personalPath, options));
                    }

                    if (resources.FileExists(professionalPath))
                    {
                        set.professional.Add(width, resources.LoadTexture(professionalPath, options));
                    }
                }

                if (set.personal.Count == 0)
                {
                    if (required)
                    {
                        Debug.LogWarning($"Missing editor texture: {name}\n{resources.DebugPath(path)}");
                    }

                    // Never return an empty set; the codebase assumes this guarantee

                    return(null);
                }

                return(set);
            }
        }
Exemple #3
0
        public static void UpdateSettings()
        {
            using (ProfilingUtility.SampleBlock("Codebase settings update"))
            {
                _settingsAssemblies      = new List <Assembly>();
                _settingsAssembliesTypes = new List <Type>();
                _settingsTypes           = new List <Type>();

                foreach (var assembly in _assemblies)
                {
                    var couldHaveIncludeInSettingsAttribute = ludiqAssemblies.Contains(assembly);

                    // It's important not to provide types outside the settings assemblies,
                    // because only those assemblies will be added to the linker to preserve stripping.
                    if (IncludeInSettings(assembly))
                    {
                        _settingsAssemblies.Add(assembly);

                        foreach (var type in assembly.GetTypesSafely())
                        {
                            // Apparently void can be returned somehow:
                            // http://support.ludiq.io/topics/483
                            if (type == typeof(void))
                            {
                                continue;
                            }

                            _settingsAssembliesTypes.Add(type);

                            // For optimization, we bypass [IncludeInSettings] for assemblies
                            // that could logically never have it.
                            if (IncludeInSettings(type, couldHaveIncludeInSettingsAttribute))
                            {
                                _settingsTypes.Add(type);
                            }
                        }
                    }
                }

                settingsAssemblies      = _settingsAssemblies.AsReadOnly();
                settingsAssembliesTypes = _settingsAssembliesTypes.AsReadOnly();
                settingsTypes           = _settingsTypes.AsReadOnly();

                settingsChanged?.Invoke();
            }
        }
        public static EditorTexture Load(IResourceProvider resources, string path, CreateTextureOptions options, bool required)
        {
            using (ProfilingUtility.SampleBlock("Load Editor Texture"))
            {
                Ensure.That(nameof(resources)).IsNotNull(resources);
                Ensure.That(nameof(path)).IsNotNull(path);

                var set       = new EditorTexture();
                var name      = Path.GetFileNameWithoutExtension(path).PartBefore('@');
                var extension = Path.GetExtension(path);
                var directory = Path.GetDirectoryName(path);

                var personalPath     = Path.Combine(directory, $"{name}{extension}");
                var professionalPath = Path.Combine(directory, $"{name}@Pro{extension}");

                var texture = resources.LoadTexture(personalPath, options);

                if (texture != null)
                {
                    set.personal.Add(texture.width, texture);
                }

                texture = resources.LoadTexture(professionalPath, options);

                if (texture != null)
                {
                    set.professional.Add(texture.width, texture);
                }

                if (set.personal.Count == 0)
                {
                    if (required)
                    {
                        Debug.LogWarning($"Missing editor texture: {name}\n{resources.DebugPath(path)}");
                    }

                    // Never return an empty set; the codebase assumes this guarantee

                    return(null);
                }

                return(set);
            }
        }
Exemple #5
0
        private static void DeserializeJson(fsSerializer serializer, string json, ref object instance, bool forceReflected)
        {
            using (ProfilingUtility.SampleBlock("DeserializeJson"))
            {
                var fsData = fsJsonParser.Parse(json);

                fsResult result;

                if (forceReflected)
                {
                    result = serializer.TryDeserialize(fsData, instance.GetType(), typeof(fsReflectedConverter), ref instance);
                }
                else
                {
                    result = serializer.TryDeserialize(fsData, ref instance);
                }

                HandleResult("Deserialization", result, instance as UnityObject);
            }
        }
Exemple #6
0
        private static string SerializeJson(fsSerializer serializer, object instance, bool forceReflected)
        {
            using (ProfilingUtility.SampleBlock("SerializeJson"))
            {
                fsData data;

                fsResult result;

                if (forceReflected)
                {
                    result = serializer.TrySerialize(instance.GetType(), typeof(fsReflectedConverter), instance, out data);
                }
                else
                {
                    result = serializer.TrySerialize(instance, out data);
                }

                HandleResult("Serialization", result, instance as UnityObject);

                return(fsJsonPrinter.CompressedJson(data));
            }
        }
Exemple #7
0
        static Codebase()
        {
            using (ProfilingUtility.SampleBlock("Codebase initialization"))
            {
                _assemblies             = new List <Assembly>();
                _runtimeAssemblies      = new List <Assembly>();
                _editorAssemblies       = new List <Assembly>();
                _ludiqAssemblies        = new List <Assembly>();
                _ludiqRuntimeAssemblies = new List <Assembly>();
                _ludiqEditorAssemblies  = new List <Assembly>();

                _types             = new List <Type>();
                _runtimeTypes      = new List <Type>();
                _editorTypes       = new List <Type>();
                _ludiqTypes        = new List <Type>();
                _ludiqRuntimeTypes = new List <Type>();
                _ludiqEditorTypes  = new List <Type>();

                foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
                {
                    try
                    {
#if NET_4_6
                        if (assembly.IsDynamic)
                        {
                            continue;
                        }
#endif

                        _assemblies.Add(assembly);

                        var isRuntimeAssembly      = IsRuntimeAssembly(assembly);
                        var isEditorAssembly       = IsEditorDependentAssembly(assembly);
                        var isLudiqAssembly        = IsLudiqRuntimeDependentAssembly(assembly) || IsLudiqEditorDependentAssembly(assembly);
                        var isLudiqEditorAssembly  = IsLudiqEditorDependentAssembly(assembly);
                        var isLudiqRuntimeAssembly = IsLudiqRuntimeDependentAssembly(assembly) && !IsLudiqEditorDependentAssembly(assembly);

                        if (isRuntimeAssembly)
                        {
                            _runtimeAssemblies.Add(assembly);
                        }

                        if (isEditorAssembly)
                        {
                            _editorAssemblies.Add(assembly);
                        }

                        if (isLudiqAssembly)
                        {
                            _ludiqAssemblies.Add(assembly);
                        }

                        if (isLudiqEditorAssembly)
                        {
                            _ludiqEditorAssemblies.Add(assembly);
                        }

                        if (isLudiqRuntimeAssembly)
                        {
                            _ludiqRuntimeAssemblies.Add(assembly);
                        }

                        foreach (var type in assembly.GetTypesSafely())
                        {
                            _types.Add(type);

                            RuntimeCodebase.PrewarmTypeDeserialization(type);

                            if (isRuntimeAssembly)
                            {
                                _runtimeTypes.Add(type);
                            }

                            if (isEditorAssembly)
                            {
                                _editorTypes.Add(type);
                            }

                            if (isLudiqAssembly)
                            {
                                _ludiqTypes.Add(type);
                            }

                            if (isLudiqEditorAssembly)
                            {
                                _ludiqEditorTypes.Add(type);
                            }

                            if (isLudiqRuntimeAssembly)
                            {
                                _ludiqRuntimeTypes.Add(type);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        Debug.LogWarning($"Failed to analyze assembly '{assembly}':\n{ex}");
                    }
                }

                assemblies             = _assemblies.AsReadOnly();
                runtimeAssemblies      = _runtimeAssemblies.AsReadOnly();
                editorAssemblies       = _editorAssemblies.AsReadOnly();
                ludiqAssemblies        = _ludiqAssemblies.AsReadOnly();
                ludiqRuntimeAssemblies = _ludiqRuntimeAssemblies.AsReadOnly();
                ludiqEditorAssemblies  = _ludiqEditorAssemblies.AsReadOnly();

                types             = _types.AsReadOnly();
                runtimeTypes      = _runtimeTypes.AsReadOnly();
                editorTypes       = _editorTypes.AsReadOnly();
                ludiqTypes        = _ludiqTypes.AsReadOnly();
                ludiqRuntimeTypes = _ludiqRuntimeTypes.AsReadOnly();
                ludiqEditorTypes  = _ludiqEditorTypes.AsReadOnly();
            }
        }
        internal static void Initialize()
        {
            EditorApplication.delayCall -= initializeCallbackFunction;

            using (ProfilingUtility.SampleBlock("Plugin Container Initialization"))
            {
                initializing = true;

                pluginTypesById = Codebase.ludiqEditorTypes
                                  .Where(t => typeof(Plugin).IsAssignableFrom(t) && t.IsConcrete())
                                  .ToDictionary(GetPluginID);

                pluginDependencies = new Dictionary <string, HashSet <string> >();

                foreach (var pluginTypeById in pluginTypesById)
                {
                    pluginDependencies.Add(pluginTypeById.Key, pluginTypeById.Value.GetAttributes <PluginDependencyAttribute>().Select(pda => pda.id).ToHashSet());
                }

                var moduleTypes = Codebase.ludiqEditorTypes
                                  .Where(t => typeof(IPluginModule).IsAssignableFrom(t) && t.HasAttribute <PluginModuleAttribute>(false))
                                  .OrderByDependencies(t => t.GetAttributes <PluginModuleDependencyAttribute>().Select(pmda => pmda.moduleType))
                                  .ToArray();

                pluginsById = new Dictionary <string, Plugin>();

                var allModules = new List <IPluginModule>();

                foreach (var pluginId in pluginTypesById.Keys.OrderByDependencies(pluginId => pluginDependencies[pluginId]))
                {
                    var pluginType = pluginTypesById[pluginId];

                    Plugin plugin;

                    try
                    {
                        using (ProfilingUtility.SampleBlock($"{pluginType.Name} (Instantiation)"))
                        {
                            plugin = (Plugin)pluginType.Instantiate();
                        }
                    }
                    catch (Exception ex)
                    {
                        throw new TargetInvocationException($"Could not instantiate plugin '{pluginId}' ('{pluginType.CSharpName()}').", ex);
                    }

                    var modules = new List <IPluginModule>();

                    foreach (var moduleType in moduleTypes)
                    {
                        try
                        {
                            var required = moduleType.GetAttribute <PluginModuleAttribute>(false).required;

                            var moduleProperty = pluginType.GetProperties().FirstOrDefault(p => p.PropertyType.IsAssignableFrom(moduleType));

                            if (moduleProperty == null)
                            {
                                continue;
                            }

                            IPluginModule module = null;

                            var moduleOverrideType = Codebase.ludiqEditorTypes
                                                     .FirstOrDefault(t => moduleType.IsAssignableFrom(t) && t.IsConcrete() && t.HasAttribute <PluginAttribute>() && t.GetAttribute <PluginAttribute>().id == pluginId);

                            if (moduleOverrideType != null)
                            {
                                try
                                {
                                    using (ProfilingUtility.SampleBlock($"{moduleOverrideType.Name} (Instantiation)"))
                                    {
                                        module = (IPluginModule)InstantiateLinkedType(moduleOverrideType, plugin);
                                    }
                                }
                                catch (Exception ex)
                                {
                                    throw new TargetInvocationException($"Failed to instantiate user-defined plugin module '{moduleOverrideType.CSharpName()}' for '{pluginId}'.", ex);
                                }
                            }
                            else if (moduleType.IsConcrete())
                            {
                                try
                                {
                                    using (ProfilingUtility.SampleBlock($"{moduleType.Name} (Instantiation)"))
                                    {
                                        module = (IPluginModule)InstantiateLinkedType(moduleType, plugin);
                                    }
                                }
                                catch (Exception ex)
                                {
                                    throw new TargetInvocationException($"Failed to instantiate built-in plugin module '{moduleType.CSharpName()}' for '{pluginId}'.", ex);
                                }
                            }
                            else if (required)
                            {
                                throw new InvalidImplementationException($"Missing implementation of plugin module '{moduleType.CSharpName()}' for '{pluginId}'.");
                            }

                            if (module != null)
                            {
                                moduleProperty.SetValue(plugin, module, null);

                                modules.Add(module);
                                allModules.Add(module);
                            }
                        }
                        catch (Exception ex)
                        {
                            Debug.LogException(ex);
                        }
                    }

                    pluginsById.Add(plugin.id, plugin);

                    foreach (var module in modules)
                    {
                        try
                        {
                            using (ProfilingUtility.SampleBlock($"{module.GetType().Name} (Initialization)"))
                            {
                                module.Initialize();
                            }
                        }
                        catch (Exception ex)
                        {
                            Debug.LogException(new Exception($"Failed to initialize plugin module '{plugin.id}.{module.GetType().CSharpName()}'.", ex));
                        }
                    }

                    if (plugin.manifest.versionMismatch)
                    {
                        anyVersionMismatch = true;
                    }
                }

                initializing = false;

                initialized = true;

                foreach (var module in allModules)
                {
                    try
                    {
                        using (ProfilingUtility.SampleBlock($"{module.GetType().Name} (Late Initialization)"))
                        {
                            module.LateInitialize();
                        }
                    }
                    catch (Exception ex)
                    {
                        Debug.LogException(new Exception($"Failed to late initialize plugin module '{module.plugin.id}.{module.GetType().CSharpName()}'.", ex));
                    }
                }

                var afterPluginTypes = Codebase.ludiqEditorTypes
                                       .Where(t => t.HasAttribute <InitializeAfterPluginsAttribute>());

                using (ProfilingUtility.SampleBlock($"BeforeInitializeAfterPlugins"))
                {
                    EditorApplicationUtility.BeforeInitializeAfterPlugins();
                }

                foreach (var afterPluginType in afterPluginTypes)
                {
                    using (ProfilingUtility.SampleBlock($"{afterPluginType.Name} (Static Initializer)"))
                    {
                        RuntimeHelpers.RunClassConstructor(afterPluginType.TypeHandle);
                    }
                }

                using (ProfilingUtility.SampleBlock($"AfterInitializeAfterPlugins"))
                {
                    EditorApplicationUtility.AfterInitializeAfterPlugins();
                }

                using (ProfilingUtility.SampleBlock($"Delayed Calls"))
                {
                    lock (delayQueue)
                    {
                        while (delayQueue.Count > 0)
                        {
                            delayQueue.Dequeue().Invoke();
                        }
                    }
                }

                InternalEditorUtility.RepaintAllViews();

                ProfilingUtility.Clear();

                using (ProfilingUtility.SampleBlock($"Product Container Initialization"))
                {
                    ProductContainer.Initialize();
                }

                using (ProfilingUtility.SampleBlock($"Launch Setup Wizards"))
                {
                    // Automatically show setup wizards

                    if (!EditorApplication.isPlayingOrWillChangePlaymode)
                    {
                        var productsRequiringSetup    = ProductContainer.products.Where(product => product.requiresSetup).ToHashSet();
                        var productsHandlingAllSetups = productsRequiringSetup.ToHashSet();

                        // Do not show product setups if another product already
                        // includes all the same plugins or more. For example,
                        // if both Bolt and Ludiq require setup, but Bolt requires
                        // all of the Ludiq plugins, then only the Bolt setup wizard
                        // should be shown.
                        foreach (var product in productsRequiringSetup)
                        {
                            foreach (var otherProduct in productsRequiringSetup)
                            {
                                if (product == otherProduct)
                                {
                                    continue;
                                }

                                var productPlugins      = product.plugins.ResolveDependencies().ToHashSet();
                                var otherProductPlugins = otherProduct.plugins.ResolveDependencies().ToHashSet();

                                if (productPlugins.IsSubsetOf(otherProductPlugins))
                                {
                                    productsHandlingAllSetups.Remove(product);
                                }
                            }
                        }

                        foreach (var product in productsHandlingAllSetups)
                        {
                            // Delay call is used here to avoid showing multiple wizards during an import
                            EditorApplication.delayCall += () => product.setupWizard.Show();
                        }
                    }
                }

                using (ProfilingUtility.SampleBlock($"Launch Update Wizard"))
                {
                    // Automatically show update wizard

                    if (!EditorApplication.isPlayingOrWillChangePlaymode && plugins.Any(plugin => plugin.manifest.versionMismatch))
                    {
                        // Delay call seems to be needed here to avoid arcane exceptions...
                        // Too lazy to debug why, it works that way.
                        EditorApplication.delayCall += () => UpdateWizard.global.Show();
                    }
                }
            }
        }