protected override void Dispose(bool disposing) { if (disposing) { lock (this) { if (IsLocked()) { Verify((byte)0); @lock.Dispose(); } } } }
public virtual void TestNativeFSLockFactory() { //NativeFSLockFactory f = new NativeFSLockFactory(CreateTempDir(LuceneTestCase.TestClass.SimpleName)); NativeFSLockFactory f = new NativeFSLockFactory(AppSettings.Get("tempDir", Path.GetTempPath())); f.LockPrefix = "test"; Lock l = f.MakeLock("commit"); Lock l2 = f.MakeLock("commit"); Assert.IsTrue(l.Obtain(), "failed to obtain lock"); Assert.IsTrue(!l2.Obtain(), "succeeded in obtaining lock twice"); l.Dispose(); Assert.IsTrue(l2.Obtain(), "failed to obtain 2nd lock after first one was freed"); l2.Dispose(); // Make sure we can obtain first one again, test isLocked(): Assert.IsTrue(l.Obtain(), "failed to obtain lock"); Assert.IsTrue(l.Locked); Assert.IsTrue(l2.Locked); l.Dispose(); Assert.IsFalse(l.Locked); Assert.IsFalse(l2.Locked); }
/// <summary> /// Calls <see cref="DoBody"/> while <i>lock</i> is obtained. Blocks if lock /// cannot be obtained immediately. Retries to obtain lock once per second /// until it is obtained, or until it has tried ten times. Lock is released when /// <see cref="DoBody"/> exits. </summary> /// <exception cref="LockObtainFailedException"> if lock could not /// be obtained </exception> /// <exception cref="IOException"> if <see cref="Lock.Obtain()"/> throws <see cref="IOException"/> </exception> public virtual T Run() { bool locked = false; try { locked = @lock.Obtain(lockWaitTimeout); return(DoBody()); } finally { if (locked) { @lock.Dispose(); } } }
public virtual void TestNativeFSLockFactoryLockExists() { DirectoryInfo tempDir = new DirectoryInfo(AppSettings.Get("tempDir", Path.GetTempPath())); FileInfo lockFile = new FileInfo(/*tempDir, */ "test.lock"); lockFile.Create(); Lock l = (new NativeFSLockFactory(tempDir)).MakeLock("test.lock"); Assert.IsTrue(l.Obtain(), "failed to obtain lock"); l.Dispose(); Assert.IsFalse(l.Locked, "failed to release lock"); if (lockFile.Exists) { lockFile.Delete(); } }
protected override void Dispose(bool disposing) { if (disposing) { UninterruptableMonitor.Enter(this); try { if (IsLocked()) { Verify((byte)0); @lock.Dispose(); } } finally { UninterruptableMonitor.Exit(this); } } }
public virtual void TestDirectInstantiation() { DirectoryInfo path = CreateTempDir("testDirectInstantiation"); byte[] largeBuffer = new byte[Random().Next(256 * 1024)], largeReadBuffer = new byte[largeBuffer.Length]; for (int i = 0; i < largeBuffer.Length; i++) { largeBuffer[i] = (byte)i; // automatically loops with modulo } var dirs = new FSDirectory[] { new SimpleFSDirectory(path, null), new NIOFSDirectory(path, null), new MMapDirectory(path, null) }; for (int i = 0; i < dirs.Length; i++) { FSDirectory dir = dirs[i]; dir.EnsureOpen(); string fname = "foo." + i; string lockname = "foo" + i + ".lck"; IndexOutput @out = dir.CreateOutput(fname, NewIOContext(Random())); @out.WriteByte((byte)(sbyte)i); @out.WriteBytes(largeBuffer, largeBuffer.Length); @out.Dispose(); for (int j = 0; j < dirs.Length; j++) { FSDirectory d2 = dirs[j]; d2.EnsureOpen(); Assert.IsTrue(SlowFileExists(d2, fname)); Assert.AreEqual(1 + largeBuffer.Length, d2.FileLength(fname)); // don't do read tests if unmapping is not supported! if (d2 is MMapDirectory && !((MMapDirectory)d2).UseUnmap) { continue; } IndexInput input = d2.OpenInput(fname, NewIOContext(Random())); Assert.AreEqual((byte)i, input.ReadByte()); // read array with buffering enabled Arrays.Fill(largeReadBuffer, (byte)0); input.ReadBytes(largeReadBuffer, 0, largeReadBuffer.Length, true); Assert.AreEqual(largeBuffer, largeReadBuffer); // read again without using buffer input.Seek(1L); Arrays.Fill(largeReadBuffer, (byte)0); input.ReadBytes(largeReadBuffer, 0, largeReadBuffer.Length, false); Assert.AreEqual(largeBuffer, largeReadBuffer); input.Dispose(); } // delete with a different dir dirs[(i + 1) % dirs.Length].DeleteFile(fname); for (int j = 0; j < dirs.Length; j++) { FSDirectory d2 = dirs[j]; Assert.IsFalse(SlowFileExists(d2, fname)); } Lock @lock = dir.MakeLock(lockname); Assert.IsTrue(@lock.Obtain()); for (int j = 0; j < dirs.Length; j++) { FSDirectory d2 = dirs[j]; Lock lock2 = d2.MakeLock(lockname); try { Assert.IsFalse(lock2.Obtain(1)); } catch (LockObtainFailedException e) { // OK } } @lock.Dispose(); // now lock with different dir @lock = dirs[(i + 1) % dirs.Length].MakeLock(lockname); Assert.IsTrue(@lock.Obtain()); @lock.Dispose(); } for (int i = 0; i < dirs.Length; i++) { FSDirectory dir = dirs[i]; dir.EnsureOpen(); dir.Dispose(); Assert.IsFalse(dir.IsOpen); } }
public static void Main(string[] args) { if (args.Length != 7) { // LUCENENET specific - our wrapper console shows the correct usage throw new ArgumentException(); //Console.WriteLine("Usage: java Lucene.Net.Store.LockStressTest myID verifierHost verifierPort lockFactoryClassName lockDirName sleepTimeMS count\n" + // "\n" + // " myID = int from 0 .. 255 (should be unique for test process)\n" + // " verifierHost = hostname that LockVerifyServer is listening on\n" + // " verifierPort = port that LockVerifyServer is listening on\n" + // " lockFactoryClassName = primary LockFactory class that we will use\n" + // " lockDirName = path to the lock directory (only set for Simple/NativeFSLockFactory\n" + // " sleepTimeMS = milliseconds to pause betweeen each lock obtain/release\n" + // " count = number of locking tries\n" + // "\n" + // "You should run multiple instances of this process, each with its own\n" + // "unique ID, and each pointing to the same lock directory, to verify\n" + // "that locking is working correctly.\n" + // "\n" + // "Make sure you are first running LockVerifyServer."); //Environment.FailFast("1"); } int arg = 0; int myID = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture); if (myID < 0 || myID > 255) { throw new ArgumentOutOfRangeException("ID", "ID must be a unique int 0..255"); // LUCENENET specific - changed from IllegalArgumentException to ArgumentOutOfRangeException (.NET convention) //Console.WriteLine("myID must be a unique int 0..255"); //Environment.Exit(1); } string verifierHost = args[arg++]; int verifierPort = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture); string lockFactoryClassName = args[arg++]; string lockDirName = args[arg++]; int sleepTimeMS = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture); int count = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture); IPAddress[] addresses = Dns.GetHostAddressesAsync(verifierHost).Result; IPAddress addr = addresses.Length > 0 ? addresses[0] : null; Type c; try { c = Type.GetType(lockFactoryClassName); if (c is null) { // LUCENENET: try again, this time with the Store namespace c = Type.GetType("Lucene.Net.Store." + lockFactoryClassName); } } catch (Exception e) { throw new IOException("unable to find LockClass " + lockFactoryClassName, e); } LockFactory lockFactory; try { lockFactory = (LockFactory)Activator.CreateInstance(c); } catch (Exception e) when(e.IsIllegalAccessException() || e.IsInstantiationException() || e.IsClassNotFoundException()) { throw new IOException("Cannot instantiate lock factory " + lockFactoryClassName, e); } // LUCENENET specific - added more explicit exception message in this case catch (Exception e) when(e.IsClassCastException()) { throw new IOException("unable to cast LockClass " + lockFactoryClassName + " instance to a LockFactory", e); } DirectoryInfo lockDir = new DirectoryInfo(lockDirName); if (lockFactory is FSLockFactory fsLockFactory) { fsLockFactory.SetLockDir(lockDir); } Console.WriteLine("Connecting to server " + addr + " and registering as client " + myID + "..."); using Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1); socket.Connect(verifierHost, verifierPort); using Stream stream = new NetworkStream(socket); BinaryReader intReader = new BinaryReader(stream); BinaryWriter intWriter = new BinaryWriter(stream); intWriter.Write(myID); stream.Flush(); lockFactory.LockPrefix = "test"; LockFactory verifyLF = new VerifyingLockFactory(lockFactory, stream); Lock l = verifyLF.MakeLock("test.lock"); Random rnd = new Random(); // wait for starting gun if (intReader.ReadInt32() != 43) { throw new IOException("Protocol violation"); } for (int i = 0; i < count; i++) { bool obtained = false; try { obtained = l.Obtain(rnd.Next(100) + 10); } #pragma warning disable 168 catch (LockObtainFailedException e) #pragma warning restore 168 { } if (obtained) { Thread.Sleep(sleepTimeMS); l.Dispose(); } if (i % 500 == 0) { Console.WriteLine((i * 100.0 / count) + "% done."); } Thread.Sleep(sleepTimeMS); } Console.WriteLine("Finished " + count + " tries."); }
public static void Main(string[] args) { if (args.Length != 7) { // LUCENENET TODO: Usage depends on making this into a console application executable. Console.WriteLine("Usage: java Lucene.Net.Store.LockStressTest myID verifierHost verifierPort lockFactoryClassName lockDirName sleepTimeMS count\n" + "\n" + " myID = int from 0 .. 255 (should be unique for test process)\n" + " verifierHost = hostname that LockVerifyServer is listening on\n" + " verifierPort = port that LockVerifyServer is listening on\n" + " lockFactoryClassName = primary LockFactory class that we will use\n" + " lockDirName = path to the lock directory (only set for Simple/NativeFSLockFactory\n" + " sleepTimeMS = milliseconds to pause betweeen each lock obtain/release\n" + " count = number of locking tries\n" + "\n" + "You should run multiple instances of this process, each with its own\n" + "unique ID, and each pointing to the same lock directory, to verify\n" + "that locking is working correctly.\n" + "\n" + "Make sure you are first running LockVerifyServer."); Environment.FailFast("1"); } int arg = 0; int myID = Convert.ToInt32(args[arg++]); if (myID < 0 || myID > 255) { Console.WriteLine("myID must be a unique int 0..255"); Environment.Exit(1); } IPHostEntry verifierHost = Dns.GetHostEntryAsync(args[arg++]).Result; int verifierPort = Convert.ToInt32(args[arg++]); IPAddress verifierIp = verifierHost.AddressList[0]; IPEndPoint addr = new IPEndPoint(verifierIp, verifierPort); string lockFactoryClassName = args[arg++]; string lockDirName = args[arg++]; int sleepTimeMS = Convert.ToInt32(args[arg++]); int count = Convert.ToInt32(args[arg++]); Type c; try { c = Type.GetType(lockFactoryClassName); } catch (Exception) { throw new IOException("unable to find LockClass " + lockFactoryClassName); } LockFactory lockFactory; try { lockFactory = (LockFactory)Activator.CreateInstance(c); } catch (UnauthorizedAccessException e) { throw new IOException("Cannot instantiate lock factory " + lockFactoryClassName, e); } catch (InvalidCastException e) { throw new IOException("unable to cast LockClass " + lockFactoryClassName + " instance to a LockFactory", e); } catch (Exception e) { throw new IOException("InstantiationException when instantiating LockClass " + lockFactoryClassName, e); } DirectoryInfo lockDir = new DirectoryInfo(lockDirName); if (lockFactory is FSLockFactory) { ((FSLockFactory)lockFactory).SetLockDir(lockDir); } Console.WriteLine("Connecting to server " + addr + " and registering as client " + myID + "..."); using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)) { using (Stream @out = new NetworkStream(socket), @in = new NetworkStream(socket)) { socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1); socket.Connect(verifierIp, 500); BinaryReader intReader = new BinaryReader(@in); BinaryWriter intWriter = new BinaryWriter(@out); intWriter.Write(myID); @out.Flush(); lockFactory.LockPrefix = "test"; LockFactory verifyLF = new VerifyingLockFactory(lockFactory, @in, @out); Lock l = verifyLF.MakeLock("test.lock"); Random rnd = new Random(); // wait for starting gun if (intReader.ReadInt32() != 43) { throw new IOException("Protocol violation"); } for (int i = 0; i < count; i++) { bool obtained = false; try { obtained = l.Obtain(rnd.Next(100) + 10); } #pragma warning disable 168 catch (LockObtainFailedException e) #pragma warning restore 168 { } if (obtained) { Thread.Sleep(sleepTimeMS); l.Dispose(); } if (i % 500 == 0) { Console.WriteLine((i * 100.0 / count) + "% done."); } Thread.Sleep(sleepTimeMS); } } } Console.WriteLine("Finished " + count + " tries."); }