A SpatialStrategy based on serializing a Shape stored into BinaryDocValues. This is not at all fast; it's designed to be used in conjuction with another index based SpatialStrategy that is approximated(like Prefix.RecursivePrefixTreeStrategy) to add precision or eventually make more specific / advanced calculations on the per-document geometry. The serialization uses Spatial4j's BinaryCodec. @lucene.experimental
Inheritance: SpatialStrategy
        //@ParametersFactory
        public static IList<Object[]> Parameters()
        {
            List<Object[]> ctorArgs = new List<object[]>();

            SpatialContext ctx = SpatialContext.GEO;
            SpatialPrefixTree grid;
            SpatialStrategy strategy;

            grid = new QuadPrefixTree(ctx, 25);
            strategy = new RecursivePrefixTreeStrategy(grid, "recursive_quad");
            ctorArgs.Add(new Object[] { new Param(strategy) });

            grid = new GeohashPrefixTree(ctx, 12);
            strategy = new TermQueryPrefixTreeStrategy(grid, "termquery_geohash");
            ctorArgs.Add(new Object[] { new Param(strategy) });

            strategy = new PointVectorStrategy(ctx, "pointvector");
            ctorArgs.Add(new Object[] { new Param(strategy) });

            strategy = new SerializedDVStrategy(ctx, "serialized");
            ctorArgs.Add(new Object[] { new Param(strategy) });

            return ctorArgs;
        }
            private readonly BinaryCodec binaryCodec;//spatial4n

            internal ShapeDocValueSource(SerializedDVStrategy outerInstance, string fieldName, BinaryCodec binaryCodec)
            {
                this.outerInstance = outerInstance;
                this.fieldName     = fieldName;
                this.binaryCodec   = binaryCodec;
            }
            private readonly BinaryCodec binaryCodec;//spatial4n

            internal ShapeDocValueSource(SerializedDVStrategy outerInstance, string fieldName, BinaryCodec binaryCodec)
            {
                this.outerInstance = outerInstance;
                this.fieldName = fieldName;
                this.binaryCodec = binaryCodec;
            }