/// <summary>
        /// 发送SOCKET消息
        /// </summary>
        public void SendMsg(int uMsgID, ByteBuffer buffer)
        {
            NFMsg.MsgBase xData = new NFMsg.MsgBase();
            xData.player_id = Util.NFToPB(mMainID);
            ByteBuffer newbuffer = new ByteBuffer(buffer.ToBytes());

            xData.msg_data = newbuffer.ReadBytes();
            MemoryStream body = new MemoryStream();

            Serializer.Serialize <NFMsg.MsgBase>(body, xData);
            MsgHead head = new MsgHead();

            head.unMsgID   = (UInt16)uMsgID;
            head.unDataLen = (UInt32)body.Length + (UInt32)ConstDefine.NF_PACKET_HEAD_SIZE;
            byte[] bodyByte  = body.ToArray();
            byte[] headByte  = StructureTransform.StructureToByteArrayEndian(head);
            byte[] sendBytes = new byte[head.unDataLen];
            headByte.CopyTo(sendBytes, 0);
            bodyByte.CopyTo(sendBytes, headByte.Length);
            SocketClient.SendMessage(sendBytes);
            buffer.Close();
            newbuffer.Close();
        }