static int GetObjectPooltManager(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaFramework.ObjectPoolManager o = LuaFramework.LuaHelper.GetObjectPooltManager(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnInit(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.ObjectPoolManager obj = (LuaFramework.ObjectPoolManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.ObjectPoolManager)); obj.OnInit(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemovePool(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ObjectPoolManager obj = (LuaFramework.ObjectPoolManager)ToLua.CheckObject <LuaFramework.ObjectPoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.RemovePool(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Get(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ObjectPoolManager obj = (LuaFramework.ObjectPoolManager)ToLua.CheckObject <LuaFramework.ObjectPoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.Get(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PoolExist(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ObjectPoolManager obj = (LuaFramework.ObjectPoolManager)ToLua.CheckObject <LuaFramework.ObjectPoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.PoolExist(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Release(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.ObjectPoolManager obj = (LuaFramework.ObjectPoolManager)ToLua.CheckObject <LuaFramework.ObjectPoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); obj.Release(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetPool(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ObjectPoolManager obj = (LuaFramework.ObjectPoolManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.ObjectPoolManager)); string arg0 = ToLua.CheckString(L, 2); LuaFramework.GameObjectPool o = obj.GetPool(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetPoolObjNum(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ObjectPoolManager obj = (LuaFramework.ObjectPoolManager)ToLua.CheckObject <LuaFramework.ObjectPoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); int o = obj.GetPoolObjNum(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CreatePool(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); LuaFramework.ObjectPoolManager obj = (LuaFramework.ObjectPoolManager)ToLua.CheckObject <LuaFramework.ObjectPoolManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); UnityEngine.GameObject arg3 = (UnityEngine.GameObject)ToLua.CheckObject(L, 5, typeof(UnityEngine.GameObject)); LuaFramework.GameObjectPool o = obj.CreatePool(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }