public SendMessage ( ByteBuffer buffer ) : void | ||
buffer | ByteBuffer | |
Résultat | void |
static int SendMessage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SendMessage(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, UnityEngine.SendMessageOptions>(L, 2)) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <LuaInterface.LuaByteBuffer, int>(L, 2)) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); LuaByteBuffer arg0 = new LuaByteBuffer(ToLua.CheckByteBuffer(L, 2)); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, object>(L, 2)) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 4) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject <LuaFramework.NetworkManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L, 4, typeof(UnityEngine.SendMessageOptions)); obj.SendMessage(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.NetworkManager.SendMessage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SendMessage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(string))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.SendMessage(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(LuaFramework.ByteBuffer))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); LuaFramework.ByteBuffer arg0 = (LuaFramework.ByteBuffer)ToLua.ToObject(L, 2); obj.SendMessage(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(string), typeof(UnityEngine.SendMessageOptions))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(string), typeof(object))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.NetworkManager), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) { LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.SendMessage(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.NetworkManager.SendMessage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SendMessage(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.NetworkManager obj = (LuaFramework.NetworkManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.NetworkManager)); LuaFramework.ByteBuffer arg0 = (LuaFramework.ByteBuffer)ToLua.CheckObject(L, 2, typeof(LuaFramework.ByteBuffer)); obj.SendMessage(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }