private IEnumerator TrackHotkeyUsage() { var settings = SaveSettings.Get(); while (true) { yield return(null); if (!settings.useHotkeys) { continue; } if (Input.GetKeyDown(settings.wipeActiveSceneData)) { SaveMaster.WipeSceneData(SceneManager.GetActiveScene().name); } if (Input.GetKeyDown(settings.saveAndWriteToDiskKey)) { var stopWatch = new System.Diagnostics.Stopwatch(); stopWatch.Start(); WriteActiveSaveToDisk(); stopWatch.Stop(); Debug.Log(string.Format("Synced objects & Witten game to disk. MS: {0}", stopWatch.ElapsedMilliseconds.ToString())); } if (Input.GetKeyDown(settings.syncSaveGameKey)) { var stopWatch = new System.Diagnostics.Stopwatch(); stopWatch.Start(); SyncSave(); stopWatch.Stop(); Debug.Log(string.Format("Synced (Save) objects. MS: {0}", stopWatch.ElapsedMilliseconds.ToString())); } if (Input.GetKeyDown(settings.syncLoadGameKey)) { var stopWatch = new System.Diagnostics.Stopwatch(); stopWatch.Start(); SyncLoad(); stopWatch.Stop(); Debug.Log(string.Format("Synced (Load) objects. MS: {0}", stopWatch.ElapsedMilliseconds.ToString())); } } }
private static bool HasActiveSave(string action) { if (SaveMaster.GetActiveSlot() == -1) { Debug.LogWarning(string.Format("{0} Failed: no save slot set. Please call SetSaveSlot(int index)", action)); return(false); } else { return(true); } }
private static void CreateInstance() { GameObject saveMasterObject = new GameObject("Save Master"); instance = saveMasterObject.AddComponent <SaveMaster>(); saveInstanceManagers = new Dictionary <string, SaveInstanceManager>(); SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneUnloaded += OnSceneUnloaded; GameObject.DontDestroyOnLoad(saveMasterObject); }