//scene public bool Load() { DestroyScene(); XQFileStream file = new XQFileStream(); if (file != null) { file.Open("Data/sceneinfo"); if (file.IsOpen()) { UInt16 usNumber = 0; file.ReadUShort(ref usNumber); for (UInt16 i = 0; i < usNumber; i++) { CSceneInfo sceneinfo = new CSceneInfo(); sceneinfo.Load(ref file); RegistSceneInfo(sceneinfo); } file.Close(); s_SceneInfoMap.Sort(); return(true); } } return(false); }