Exemple #1
0
 public Enemy()
 {
     Behavior = new BehaviorEngine(this);
     Loot = new LootSet();
     var r = new Random(DateTime.Now.Millisecond);
     RespawnTime = r.Next(45000, 60001);
 }
Exemple #2
0
 public Npc()
 {
     Dialogs = new List<NpcDialog>();
     Stats.Level = 1;
     Stats.MaxHp = 250;
     Stats.Hp = 250;
     Wander = true;
     SoldItems = new List<Item>();
     Behavior = new BehaviorEngine(this);
     HearingRange = 750;
 }
        private void StartupVariables()
        {
            RunningCost = 10;
            Equipment = new EquipmentSlots();
            Stats = new CharacterStats();
            Stats.Equipment = Equipment;
            CollisionRadius = 25f;
            movementInterval = 20f;
            AttackDelay = 300;
            Class = new ClassInformation();
            Skills = new List<Skill>();
            StatusEffects = new List<StatusEffect>();
            OnHitEffects = new List<StatusEffect>();
            Inventory = new Inventory();
            ComboManager = new ComboManager {Attacks = 2, CurrentAttackIndex = 0};

            Melee = new Weapon
            {
                AttackAngle = 180,
                AttackRange = 30,
                AttackPower = 5,
                Cooldown = 700f,
                Name = "None"
            };

            Facing = Direction.Down;
            Behavior = new BehaviorEngine();
            Name = string.Empty;
            ActionState = ActionState.Idle;
            IsAlive = true;
        }