public IronElementType()
        {
            _elementType = ElementType.Type.RESSOURCE_IRON;
            _name = ElementType.GetTypeName(_elementType);
            _isRessources = true;
            _hasLevelEnable = false;
            var select = Random.Next(1, 5);
            _imagePath = "pack://application:,,,/Resources/Images/resource_iron_" + select.ToString() + ".png";
            _detailImagePath = "pack://application:,,,/Resources/Images/menu_iron.png";
            _elementInfo = "Each Iron Mine gains 50% for the first adjacent iron node, then 40% for each after that. The Iron Mine's production efficiency can then be increased up to 75% by an adjacent Foundry, and up to 30% by each adjacent Cottage.";

            // Bonus linked to iron
            _elementProductionBonus = new ElementProductionBonus(0, 0, 0, 0);
            _elementProductionBonus.IsRessourcesBonus = true;
            _elementProductionBonus.FirstBonus = 50;
            _elementProductionBonus.SecondBonus = 40;
        }
        public ForestElementType()
        {
            _elementType = ElementType.Type.RESSOURCE_FOREST;
            _name = ElementType.GetTypeName(_elementType);
            _isRessources = true;
            _hasLevelEnable = false;
            var select = Random.Next(1, 5);
            _imagePath = "pack://application:,,,/Resources/Images/resource_wood_" + select + ".png";
            _detailImagePath = "pack://application:,,,/Resources/Images/menu_forest.png";
            _elementInfo = "Each Woodcutter's Hut gains 50% production efficiency from the first adjacent wood node, then 40% for each after that. The Woodcutter's Hut production efficiency can then be further increased up to 75% by an adjacent Sawmill, and up to 30% by each adjacent Cottage.";

            // Bonus linked to Forest
            _elementProductionBonus = new ElementProductionBonus(0, 0, 0, 0);
            _elementProductionBonus.IsRessourcesBonus = true;
            _elementProductionBonus.FirstBonus = 50;
            _elementProductionBonus.SecondBonus = 40;
        }