/// <summary>Adds the given loader to the global set.</summary> private static void Add(Type type) { if (All == null) { All = new Dictionary <int, TextureNodeMeta>(); } // Create an instance to pull TypeID and any other settings from: TextureNode node = Activator.CreateInstance(type) as TextureNode; int id = node.TypeID; if (id == -1) { return; } // Create the meta: TextureNodeMeta meta = new TextureNodeMeta(); meta.Type = type; meta.ID = id; meta.Name = type.Name; // Push to set: All[id] = meta; }
public TextureNode ReadTextureNode() { // Get the type: int type = (int)ReadCompressed(); if (type == 0) { return(null); } // Get the node meta: TextureNodeMeta meta = TextureNodes.Get(type); // Instance it: TextureNode instance = meta.GetInstance(); // Load now: instance.Read(this); return(instance); }
/// <summary>Gets hold of the selected node and figures out the approximate file name.</summary> private static void LoadSelected() { // Get the node: SelectedNode = Instances[SelectedIndex]; }