/// <summary>Allocates GPU drawing meta now.</summary> public override DrawStackNode Allocate(DrawInfo info,SurfaceTexture tex,ref int stackID){ if(SurfaceProperty!=null){ // Clear changed: SurfaceProperty.Value.Changed=false; if(IsTexture){ // Always just a single const node: LiveStackNode constNode=new LiveStackNode(this,(SurfaceProperty.Value as TextureValue).Value); DrawStore=constNode; // Ok: return constNode; } } // Base: return base.Allocate(info,tex,ref stackID); }
public override void Prepare(DrawInfo info){ // "Bake" surface property now, if we have one: if(SurfaceProperty==null){ return; } PropertyValue value=SurfaceProperty.Value; // Numeric or colour? ColourValue col=value as ColourValue; if(col!=null){ // It's a colour! Colour=col.Value; // Value is intensity: Value=(Colour.r + Colour.g + Colour.b) / 3.0; }else{ // Try as numeric instead: NumericValue num=value as NumericValue; if(num!=null){ // Get it as a double: Value=num.ToDouble(); // Create a colour: float c=(float)Value; Colour=new Color(c,c,c,1f); }else{ // White: Colour=new Color(1f,1f,1f,1f); Value=1.0; } } // Reset DrawStore: if(IsTexture){ // Pull the texture: LiveStackNode lsn=(DrawStore as LiveStackNode); if(lsn!=null){ // Set: lsn.Image=(SurfaceProperty.Value as TextureValue).Value; // We may now need to bump parent if we're in a Draw() call; // i.e. it needs to hook up this new image to its material. if(info.CurrentParent!=null && info.CurrentParent.DrawStore!=null){ // Link away! Material material=info.CurrentParent.DrawStore.NodeMaterial; // Reset _srcX: material.SetTexture("_Src"+info.CurrentIndex,lsn.Image); } } }else{ TextureStackNode tsn=(DrawStore as TextureStackNode); if(tsn!=null){ // Bake: tsn.Bake(); } } }