private static Vector2f CreateOrigin(LObject o, Origin origin) { Vector2f v = new Vector2f(o.X(), o.Y()); switch (origin) { case Origin.CENTER: v.Set(o.GetWidth() / 2f, o.GetHeight() / 2f); return v; case Origin.TOP_LEFT: v.Set(0.0f, o.GetHeight()); return v; case Origin.TOP_RIGHT: v.Set(o.GetWidth(), o.GetHeight()); return v; case Origin.BOTTOM_LEFT: v.Set(0.0f, 0.0f); return v; case Origin.BOTTOM_RIGHT: v.Set(o.GetWidth(), 0.0f); return v; case Origin.LEFT_CENTER: v.Set(0.0f, o.GetHeight() / 2f); return v; case Origin.TOP_CENTER: v.Set(o.GetWidth() / 2f, o.GetHeight()); return v; case Origin.BOTTOM_CENTER: v.Set(o.GetWidth() / 2f, 0.0f); return v; case Origin.RIGHT_CENTER: v.Set(o.GetWidth(), o.GetHeight() / 2f); return v; default: return v; } }
public static void SetPoisiton(LObject objToBePositioned, float x, float y, float width, float height, Position position) { float atp_W = objToBePositioned.GetWidth(); float atp_H = objToBePositioned.GetHeight(); float obj_X = x; float obj_Y = y; float obj_XW = width + obj_X; float obj_YH = height + obj_Y; SetLocation(objToBePositioned, atp_W, atp_H, obj_X, obj_Y, obj_XW, obj_YH, position); }
public static void SetPoisiton(LObject objToBePositioned, LObject objStable, Position position) { float atp_W = objToBePositioned.GetWidth(); float atp_H = objToBePositioned.GetHeight(); float obj_X = objStable.GetX(); float obj_Y = objStable.GetY(); float obj_XW = objStable.GetWidth() + obj_X; float obj_YH = objStable.GetHeight() + obj_Y; SetLocation(objToBePositioned, atp_W, atp_H, obj_X, obj_Y, obj_XW, obj_YH, position); }
private static Vector2f CreateOrigin(LObject o, Origin origin) { Vector2f v = new Vector2f(o.X(), o.Y()); switch (origin) { case Origin.CENTER: v.Set(o.GetWidth() / 2f, o.GetHeight() / 2f); return(v); case Origin.TOP_LEFT: v.Set(0.0f, o.GetHeight()); return(v); case Origin.TOP_RIGHT: v.Set(o.GetWidth(), o.GetHeight()); return(v); case Origin.BOTTOM_LEFT: v.Set(0.0f, 0.0f); return(v); case Origin.BOTTOM_RIGHT: v.Set(o.GetWidth(), 0.0f); return(v); case Origin.LEFT_CENTER: v.Set(0.0f, o.GetHeight() / 2f); return(v); case Origin.TOP_CENTER: v.Set(o.GetWidth() / 2f, o.GetHeight()); return(v); case Origin.BOTTOM_CENTER: v.Set(o.GetWidth() / 2f, 0.0f); return(v); case Origin.RIGHT_CENTER: v.Set(o.GetWidth(), o.GetHeight() / 2f); return(v); default: return(v); } }
public static void BottomOn(LObject obj0, int w, int h) { obj0.SetLocation(w / 2 - obj0.GetWidth() / 2, h - obj0.GetHeight()); }
public static void RightOn(LObject obj0, int w, int h) { obj0.SetLocation(w - obj0.GetWidth(), h / 2 - obj0.GetHeight() / 2); }
public static void LeftOn(LObject obj0, int w, int h) { obj0.SetLocation(0, h / 2 - obj0.GetHeight() / 2); }
public static void CenterOn(LObject obj0, int w, int h) { obj0.SetLocation(w / 2 - obj0.GetWidth() / 2, h / 2 - obj0.GetHeight() / 2); }
public static void BottomOn(LObject obj0, int w, int h) { obj0.SetLocation(w / 2 - obj0.GetWidth() / 2, h - obj0.GetHeight()); }
public static void RightOn(LObject obj0, int w, int h) { obj0.SetLocation(w - obj0.GetWidth(), h / 2 - obj0.GetHeight() / 2); }
public static void LeftOn(LObject obj0, int w, int h) { obj0.SetLocation(0, h / 2 - obj0.GetHeight() / 2); }
public static void CenterOn(LObject obj0, int w, int h) { obj0.SetLocation(w / 2 - obj0.GetWidth() / 2, h / 2 - obj0.GetHeight() / 2); }
public Vector2f GetTileCollision(LObject o, float newX, float newY) { newX = MathUtils.Ceil(newX); newY = MathUtils.Ceil(newY); float fromX = MathUtils.Min(o.GetX(), newX); float fromY = MathUtils.Min(o.GetY(), newY); float toX = MathUtils.Max(o.GetX(), newX); float toY = MathUtils.Max(o.GetY(), newY); int fromTileX = field.PixelsToTilesWidth(fromX); int fromTileY = field.PixelsToTilesHeight(fromY); int toTileX = field.PixelsToTilesWidth(toX + o.GetWidth() - 1f); int toTileY = field.PixelsToTilesHeight(toY + o.GetHeight() - 1f); for (int x = fromTileX; x <= toTileX; x++) { for (int y = fromTileY; y <= toTileY; y++) { if ((x < 0) || (x >= this.GetWidth())) { return new Vector2f(x, y); } if ((y < 0) || (y >= this.GetHeight())) { return new Vector2f(x, y); } if (this.IsHit(x, y)) { return new Vector2f(x, y); } } } return null; }
public static void SetPoisiton(LObject objToBePositioned, float x, float y, float width, float height, Position position) { float atp_W = objToBePositioned.GetWidth(); float atp_H = objToBePositioned.GetHeight(); float obj_X = x; float obj_Y = y; float obj_XW = width + obj_X; float obj_YH = height + obj_Y; SetLocation(objToBePositioned, atp_W, atp_H, obj_X, obj_Y, obj_XW, obj_YH, position); }
public static void SetPoisiton(LObject objToBePositioned, LObject objStable, Position position) { float atp_W = objToBePositioned.GetWidth(); float atp_H = objToBePositioned.GetHeight(); float obj_X = objStable.GetX(); float obj_Y = objStable.GetY(); float obj_XW = objStable.GetWidth() + obj_X; float obj_YH = objStable.GetHeight() + obj_Y; SetLocation(objToBePositioned, atp_W, atp_H, obj_X, obj_Y, obj_XW, obj_YH, position); }