Exemple #1
0
 public virtual RectBox GetRect()
 {
     if (rect == null)
     {
         rect = new RectBox(x, y, GetWidth(), GetHeight());
     }
     else
     {
         rect.SetBounds(x, y, GetWidth(), GetHeight());
     }
     return(rect);
 }
Exemple #2
0
 public static RectBox GetIntersection(RectBox a, RectBox b, RectBox result)
 {
     float a_x = a.GetX();
     float a_r = a.GetRight();
     float a_y = a.GetY();
     float a_t = a.GetBottom();
     float b_x = b.GetX();
     float b_r = b.GetRight();
     float b_y = b.GetY();
     float b_t = b.GetBottom();
     float i_x = MathUtils.Max(a_x, b_x);
     float i_r = MathUtils.Min(a_r, b_r);
     float i_y = MathUtils.Max(a_y, b_y);
     float i_t = MathUtils.Min(a_t, b_t);
     if (i_x < i_r && i_y < i_t) {
         result.SetBounds(i_x, i_y, i_r - i_x, i_t - i_y);
         return result;
     }
     return null;
 }
Exemple #3
0
        public static RectBox GetIntersection(RectBox a, RectBox b, RectBox result)
        {
            float a_x = a.GetX();
            float a_r = a.GetRight();
            float a_y = a.GetY();
            float a_t = a.GetBottom();
            float b_x = b.GetX();
            float b_r = b.GetRight();
            float b_y = b.GetY();
            float b_t = b.GetBottom();
            float i_x = MathUtils.Max(a_x, b_x);
            float i_r = MathUtils.Min(a_r, b_r);
            float i_y = MathUtils.Max(a_y, b_y);
            float i_t = MathUtils.Min(a_t, b_t);

            if (i_x < i_r && i_y < i_t)
            {
                result.SetBounds(i_x, i_y, i_r - i_x, i_t - i_y);
                return(result);
            }
            return(null);
        }