public void CreateObjects()
        {
            diningRoom = new Room("Dining Room", "a crystal chandelier");
            stairs     = new Room("Stairs", "a wooden bannister");

            garden   = new OutsideWithHidingPlace("Garden", false, "the shed");
            driveway = new OutsideWithHidingPlace("Driveway", false, "the garage");

            frontYard = new OutsideWithDoor("Front Yard", false, "an oak door with a brass knob");
            backYard  = new OutsideWithDoor("Back Yard", true, "a screen door");

            upstairsHallway = new RoomWithHidingPlace("Upstairs Hallway", "a picture of a dog", "in the closet");
            masterBedroom   = new RoomWithHidingPlace("Master Bedroom", "a large bed", "under the bed");
            secondBedroom   = new RoomWithHidingPlace("Second Bedroom", "a small bed", "under the bed");
            bathroom        = new RoomWithHidingPlace("Bathroom", "a sink and a toilet", "in the shower");

            livingRoom = new RoomWithDoor("Living Room", "an antique carpet",
                                          "in the closet", "an oak door with a brass knob");
            kitchen = new RoomWithDoor("Kitchen", "stainless steel appliances",
                                       "the cabinet", "a screen door that leads to the back yard");


            diningRoom.Exits = new Location[] { livingRoom, kitchen };
            stairs.Exits     = new Location[] { livingRoom, upstairsHallway };

            garden.Exits   = new Location[] { frontYard, backYard };
            driveway.Exits = new Location[] { frontYard, backYard };

            frontYard.Exits = new Location[] { livingRoom, garden, driveway };
            backYard.Exits  = new Location[] { kitchen, garden, driveway };

            upstairsHallway.Exits = new Location[] { stairs, masterBedroom, secondBedroom, bathroom };
            masterBedroom.Exits   = new Location[] { upstairsHallway };
            secondBedroom.Exits   = new Location[] { upstairsHallway };
            bathroom.Exits        = new Location[] { upstairsHallway };

            livingRoom.Exits = new Location[] { diningRoom, frontYard, stairs };
            kitchen.Exits    = new Location[] { diningRoom, backYard };

            livingRoom.DoorLocation = frontYard;
            frontYard.DoorLocation  = livingRoom;
            kitchen.DoorLocation    = backYard;
            backYard.DoorLocation   = kitchen;

            opponent = new Opponent(frontYard);
        }