private void BuildGUI() { scoretext = new UITextField(16, Color.White, Color.Black); scoretext.Selectable = false; scoretext.Text = Manager.UserData.GameState.Score.ToString(); scoretext.Size = new Vector2(200, 50); healthbar = new UIBar(200, 50, hbbg, hb); main = new UIButton(DataHandler.UIObjectsTextureMap[UIObjectType.Main], (s) => Manager.StateManager.SwitchTo(GameState.MainMenu)); main.setSizeRelative(0.2f, Orientation.Portrait); main.Position = new Vector2((Screen.ViewWidth - main.Width) / 2, Screen.ViewHeight / 2 + Screen.ViewHeight / 4); }