public List <Wagon> HandleHerbivore(Animal animal)
        {
            bool isAnimalPlaced = false;

            foreach (Wagon wagon in train.trainList)
            {
                if (!isAnimalPlaced)
                {
                    isAnimalPlaced = wagon.TryPlaceAnimal(animal);
                }
            }

            if (!isAnimalPlaced)
            {
                Wagon wagon = new Wagon(Wagon.WagonSize.Regular);
                wagon.PlaceAnimal(animal);
                train.trainList.Add(wagon);
            }
            return(train.trainList);
        }
 public List <Wagon> StartLoadingTrain(List <Animal> animalList)
 {
     animalList = SortAnimals(animalList);
     foreach (Animal animal in animalList)
     {
         // check for animaltype and make new wagon if carnivore
         if (animal.animalType == Animal.AnimalType.Carnivore)
         {
             Wagon wagon = new Wagon(Wagon.WagonSize.Regular);
             wagon.PlaceAnimal(animal);
             train.trainList.Add(wagon);
         }
         //check for animaltype and try to place in used wagon, else make new wagon
         else if (animal.animalType == Animal.AnimalType.Herbivore)
         {
             HandleHerbivore(animal);
         }
     }
     return(train.trainList);
 }