public void GetChampionsNearby(Champion target, TargetType targetType, Fix64 radius, int maxNumber, ref List <Champion> champions) { this._entityManager.GetChampionsNearby(target, targetType, radius, maxNumber, ref champions); }
public void HandleBeginMove(string rid, FVec3 direction) { Champion entity = this._entityManager.GetChampion(rid); entity.BeginMove(direction); }
public Buff CreateBuff(string id, Champion caster, Champion target) { return(this._buffManager.CreateBuff(id, caster, target)); }