public static ActivateProfessionView Open(PlayerData playerData)
        {
            ActivateProfessionView view = UIMgr.instance.Open <ActivateProfessionView>(ActivateProfessionView.PREFAB_PATH, EUISortingLayer.MainUI, UIOpenMode.Overlay);

            view.SetPlayerData(playerData);
            return(view);
        }
 public void ClickChangeProfessionButtonHandler()
 {
     if (PlayerProxy.instance.IsPlayerUnlocked((int)_selectedPlayerData.Id))
     {
         PlayerInfo playerInfo = PlayerProxy.instance.GetPlayerDataCorrespondingPlayerInfo((int)_selectedPlayerData.Id);
         PlayerController.instance.CLIENT2LOBBY_PLAYER_CHANGE_REQ((int)playerInfo.instanceID);
     }
     else
     {
         ActivateProfessionView.Open(_selectedPlayerData);
     }
 }